{"name":"Shadow Stalker (\u00c1rnyj\u00e1r\u00f3)","challenge_rating":"3","xp":"700xp","types":"Medium undead (shadow)","pb":"","size":"Medium","sizer":"NONE","languages":"understands Common and one other language, but speaks only in whispers","alignment":" neutral evil","description":"","suggested_environments":"","armor_class":"16","hit_points":"52hp (8d8+16) [roll:2d8+4]","strength":"12","dexterity":"18","constitution":"14","intelligence":"10","wisdom":"14","charisma":"12","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"20","senses":"[p]darkvision 120 ft., blindsight 10 ft., passive Perception 15[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","skills":"[p]Stealth +9, Perception +5, Acrobatics +7[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","saving_throws":"Dex +7, Wis +5","damage_vulnerabilities":"","damage_resistances":"necrotic; bludgeoning, piercing, slashing from nonmagical attacks","damage_immunities":" poison","condition_immunities":"poisoned, charmed, frightened","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b]Shadow Blend.[\/b][\/p]\r\n[p]While in dim light or darkness, the Shadow Stalker has [b]advantage on Stealth checks[\/b], and creatures have [b]disadvantage on attack rolls[\/b] against it.[\/p]\r\n[p][b]Pack Ambusher.[\/b][\/p]\r\n[p]If at least one Shadow Stalker ally is within 10 feet of the target, the Stalker deals an extra [b]2d6 necrotic damage[\/b] on its first hit each turn.[\/p]\r\n[p][b]Life-Leeching Presence.[\/b][\/p]\r\n[p]Creatures that start their turn within 5 feet of the Shadow Stalker must succeed on a [b]DC 13 Constitution saving throw[\/b], or their [b]speed is reduced by 10 feet[\/b] until the end of their next turn.[\/p]\r\n[p][b]Shadow Step (Recharge 5\u20136).[\/b][\/p]\r\n[p]As a bonus action, the Shadow Stalker teleports up to [b]30 feet[\/b] to an unoccupied space it can see that is in dim light or darkness. Its next attack this turn has [b]advantage[\/b].[\/p]\r\n[p][b]Silent Predator.[\/b][\/p]\r\n[p]The Shadow Stalker does not provoke opportunity attacks when it leaves a creature\u2019s reach.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","actions":"[p][b]Shadow Claws.[\/b][\/p]\r\n[p][i]Melee Weapon Attack:[\/i] +7 to hit, reach 5 ft., one target. [i]Hit:[\/i] 10 (2d6+4) slashing damage + 7 (2d6) necrotic damage.[\/p]\r\n[p][b]Soul Drain (Recharge 4\u20136).[\/b][\/p]\r\n[p][i]Melee Spell Attack:[\/i] +5 to hit, reach 5 ft., one creature.* [i]Hit:[\/i] 14 (4d6) necrotic damage, and the target must succeed on a [b]DC 13 Constitution saving throw[\/b] or its [b]maximum hit points are reduced[\/b] by the necrotic damage taken. This reduction lasts until the creature finishes a long rest. If this reduces a creature to 0 maximum hit points, it dies and rises as a [b]lesser shadow[\/b] under the Stalker\u2019s control after 1 minute.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"7409072","source":"Homebrew","tags":"shadowwalker, lich","templateId":"2991","blockId":"1634613","world":"6b54983c-f4ad-43c4-8ba3-5844bf768c1f","folder":"2b2595cb-a37b-11f0-b3cc-1224bc67b5c8","isShared":"on"}