{"name":"Guardian of Nature","level":"4-level","school":"Transmutation","classes":"Druid, Ranger","castingtime":"1 bonus action","range":"Self","duration":"Up to 1 minute","components":"V","materials":"","concentration":"1","description":"A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.\r\n[p][b]Primal Beast:[\/b] Bestial fur covers your body, your facial features become feral, and you gain the following bene\ufb01ts:[\/p]\r\n[ul][li]Your walking speed increases by 10 feet. \r\n[\/li][li]You gain darkvision with a range of 120 feet. \r\n[\/li][li]You make Strength-based attack rolls with advantage. \r\n[\/li][li]Your melee weapon attacks deal an extra 1d6 force damage on a hit\r\n[\/li][\/ul].\r\n[p][b]Great Tree:[\/b] Your skin appears barky, leaves sprout from your hair, and you gain the following bene\ufb01ts:[\/p]\r\n[ul][li]You gain 10 temporary hit points. \r\n[\/li][li]You make Constitution saving throws with advantage. \r\n[\/li][li]You make Dexterity- and Wisdom-based attack rolls with advantage.\r\n[\/li][li]While you are on the ground, the ground within 15 feet of you is dif\ufb01cult terrain for your enemies.\r\n[\/li][\/ul]","higherlevels":"","source":"Xanathar's Guide to Everything","tabledata":"","tags":"Talonz, Spell, 4th level","isShared":"1","templateId":"19","blockId":"171809"}