{"name":"Dynamite","type":"Explosive","attunement":"","properties":"Special, Thrown","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"4d8","secondarydamage":"","damagetype":"Force","range":"20 \/ 60ft","description":"Dynamite. As an action you can light the fuse of the\r\ndynamite. Any creature within 5ft of the dynamite when it\r\ngoes off (at the end of your turn) must make a DC 13\r\nDexterity Saving Throw or be damaged by the dynamite, half\r\nas much damage on a successful save.","rarity":"Common","cost":"80gp","weight":"1lb","source":"Snakes & Saloons","image":"","tabledata":"","tags":"","templateId":"18","blockId":"197080","isShared":"1"}