{"name":"Painful Echoes","level":"2-level","school":"Evocation","classes":"Bard, Sorcerer, Wizard","castingtime":"1 action","range":"60 feet","duration":"Concentration, up to 1 minute","components":"V, S","materials":"","description":"Choose a creature which can see and hear you within\r\nrange. You set up painful vibrations within that creature.\r\nStarting this round, and at the beginning of each of the\r\ncreature\u2019s turns, the creature takes 1d4 points of thunder\r\ndamage and is poisoned. The creature can use its action\r\nto make a Constitution saving throw; on a success, the\r\ndamage and poisoned effect are negated for that turn, but\r\nthe subject must continue to make saving throws on each\r\nof its turns for the duration.\r\nIf a subject under the effect of painful echoes is affected\r\nby deafening blast or resonating agony (q.v.), the spells\r\ninteract to create a cumulative effect. See the deafening\r\nblast and resonating agony spells for details.","higherlevels":"","source":"Mordenkainen's Lost Notebook","tabledata":"","tags":"Spell, Bard, Sorcerer, Wizard, 2nd-level ","templateId":"19","blockId":"224121","isShared":"1"}