{"name":"Detect Magic","type":"Double Action","trigger":"","tags":"Pathfinder 2e, Spell, Cantrip 1, Detection, Divination, Arcane, Divine, Occult, Primal","slot":"Cantrip 1","requirements":"somatic or  verbal components","description":"[b]Area[\/b]- 30-foot emanation\r\n\r\nYou send out a pulse that registers the presence of magic. ","specific_applications":"You receive no information beyond the presence or absence of magic. You can choose to ignore magic you\u2019re fully aware of, such as the magic items and ongoing spells of you and your allies.\r\n\r\nYou detect illusion magic only if that magic\u2019s effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren\u2019t deceptive in appearance (such as an invisibility potion) typically are detected normally.\r\n\r\n[b]Heightened (3rd)[\/b] You learn the school of magic for the highest level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.\r\n\r\n[b]Heightened (4th)[\/b] As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don\u2019t learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).","performance":"","templateId":"2025","blockId":"232617","isShared":"1"}