{"name":"Jarred's Dragonborn","class":"Paladin (Ancients)","level":"9","background":"Far Traveler","race":"Dragonborn (Blue)","alignment":"","proficiency_bonus":"4","strength":"15","dexterity":"12","constitution":"14","intelligence":"12","wisdom":"10","charisma":"16","str_save":"2","dex_save":"1","con_save":"2","int_save":"1","wis_save":"4","cha_save":"7","hit_die":"10","total_hit_dice":"9","acrobatics":"1","animal_handling":"0","arcana":"1","athletics":"6","deception":"3","history":"1","insight":"4","intimidation":"3","investigation":"1","medicine":"0","nature":"1","perception":"4","performance":"3","persuasion":"7","religion":"1","sleight_of_hands":"1","stealth":"1","survival":"0","proficiencies":"","armor_class":"15","hit_points":"83","initiative":"1","speed":"30","proficiences_and_languages":"FAR TRAVELER: Insight, Perception; Firebones\r\nPALADIN: Athletics, Persuasion; All weapons and armor; Cha and Wis saves.","attacks":"Attack Name | Range | Attack Bonus | Damage | Damage Type | Special\r\nLightning Breath | 30ft Line | Save DC = 8 + CON + Proficiency | 3d6 | Lightning | Everyone in the line takes the damage. A successful DEX save on their part halves the damage.","spellcasting":"PALADIN SPELLCASTING: as a paladin, you gain your spells from your divine link with your deity. You know every spell on the Paladin spell list. Each time you finish a Long Rest, you choose a number of spells equal to CHA + LVL\/2 (round down). These spells are saved into your mind until you take another Long Rest.\r\n\r\nIf you find yourself in a pinch and need to change which spells you you have memorized for the day, you can replace one spell on your memorized list with another one from the Paladin list by spending 1 minute in uninterrupted prayer with your deity. This does not affect your spell slots.\r\n\r\nWhen casting a spell you have memorized for the day, you choose which of your spell slots to cast it with. This expends the spell slot, but not the spell. You regain all used spell slots after a Long Rest.\r\n\r\nCURRENT SPELL SLOTS: 4 1st level slots, 3 2nd level slots, 2 1st level slots.\r\n\r\nWAR CASTER FEAT","equipment":"Smoldering Breastplate (AC = 14+Dex (max 2))\r\nChromatallic Greatsword","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"PALADIN\r\n-------------\r\nDIVINE SENSE: 4\/long rest\r\nThe presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.\r\n\r\nYou can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.\r\n\r\nLAY ON HANDS: 45 HP pool\r\nYour blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of Hit Points equal to your Paladin level x 5.\r\n\r\nAs an action, you can touch a creature and draw power from the pool to restore a number of Hit Points to that creature, up to the maximum amount remaining in your pool.\r\n\r\nAlternatively, you can expend 5 Hit Points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending Hit Points separately for each one.\r\n\r\nThis feature has no effect on Undead and constructs.\r\n\r\nFIGHTING STYLE: Great Weapon Fighting\r\nWhen you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.\r\n\r\nIMMUNE TO DISEASE","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"2","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"234961","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"234175"}