{"name":"The Revived","description":"[h1][blocklink: 240831][\/h1]\r\n\r\n[h2] Tokens of Past Lives [\/h2]\r\n3rd-level Revived feature\r\nYou remember talents you had in your previous life. When you finish a long rest, you gain one skill or tool proficiency of your choice. You can replace this proficiency with another when you finish a long rest.\r\n[h2]Revived Nature[\/h2]\r\n3rd-level Revived feature\r\n\r\nYour newfound connection to death gives you the following benefits:\r\n\r\nYou have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.\r\nYou don\u2019t need to eat, drink, or breathe.\r\nYou don\u2019t need to sleep. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you remain semiconscious, and you can hear as normal.\r\n[h2]Bolts from the Grave[\/h2]\r\n3rd-level Revived feature\r\n\r\nYou have learned to unleash bolts of necrotic energy from within your revived body. Immediately after you use your Cunning Action, you can make a ranged spell attack against a creature within 30 feet of you, provided you haven\u2019t used your Sneak Attack this turn. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. A creature hit by this attack takes necrotic damage equal to your Sneak Attack. This uses your Sneak Attack for the turn.\r\n[h2]Connect with the Dead[\/h2]\r\n9th-level Revived feature\r\n\r\nYou can create a link with a spirit through their corpse. When you do so, you cast the speak with dead spell, without using a spell slot or material components. Intelligence is your spellcasting ability for this spell.\r\n\r\nSpeaking with the dead in this way temporarily gives you a capability from a past life\u2014you\u2019re unsure whether it\u2019s from your past or the spirit\u2019s. When the spell ends, you gain one random benefit from the Revived Capabilities table. The benefit lasts until you finish a short or long rest.\r\nRevived Capabilities\r\n1d3\tCapability\r\n1\tYou learn how to speak, read, and write one language of your choice.\r\n2\tYou gain one skill or tool proficiency of your choice.\r\n3\tYou gain proficiency with one saving throw of your choice.\r\nAfter you cast the spell with this feature, you can\u2019t do so again until you finish a short or long rest.\r\n\r\nLanguage\r\nYou learn how to speak, read, and write one language of your choice\r\n\r\nSaving Throw - Charisma\r\nYou gain proficiency with one saving throw of your choice.\r\n\r\nSaving Throw - Constitution\r\nYou gain proficiency with one saving throw of your choice.\r\n\r\nSaving Throw - Strength\r\nYou gain proficiency with one saving throw of your choice.\r\n\r\nSaving Throw - Wisdom\r\nYou gain proficiency with one saving throw of your choice.\r\n\r\nSkill or Tool proficiency\r\nYou gain one skill or tool proficiency of your choice.\r\n [h2]Audience with Death[\/h2]\r\n13th-level Revived feature\r\n\r\nWhen at death\u2019s door, you can converse with the powers of death. You have advantage on death saving throws, and whenever you make a death saving throw, your spirit can ask an entity of death a question that can be answered with \u201cyes,\u201d \u201cno,\u201d or \u201cunknown.\u201d The entity answers truthfully, using the knowledge of all those who have died.\r\n\r\nIn addition, whenever you have 0 hit points and are healed or stabilized, you can change any of your personal characteristics: personality trait, ideal, bond, or flaw.\r\n[h2]Ethereal Jaunt[\/h2]\r\n17th-level Revived feature\r\n\r\nLike a ghost, you have the ability to slip in and out of the Ethereal Plane. You can now use your Cunning Action to teleport to an unoccupied space within 30 feet of you. You don\u2019t need to see that space to teleport to it, but your teleportation fails, wasting your bonus action, if you attempt to teleport through magical force that is Medium or larger, such as a wall of force. If you appear in a space occupied by another creature or filled by an object, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are shunted.\r\n\r\n","tags":"SUBCLASS, ROGUE, UNEARTHED ARCANA, REVIVED","templateId":"27","blockId":"240831","isShared":"on"}