{"name":"Embers","level":"4-level","school":"Evocation","classes":"Bard, Druid, Sorcerer, Wizard","castingtime":"1 Action ","range":"Self","duration":"Instantaneous","components":"V, S ","materials":"","description":"You cause tiny burning embers to fall from the sky around\r\nyou inside a 60-foot-tall cylinder with a 30-foot radius\r\ncentered on yourself. When you cast the spell, you must\r\nchoose if you intend for the embers to help or hinder.\r\n[ul][li][b]Help:[\/b] The embers provide restorative powers to all\r\ncreatures that you choose within the area. A creature that\r\nhas 0 hit points gains advantage on death saving throws\r\nuntil it completes a short rest or dies, whichever happens\r\nfirst. A creatures that is has 1 hit point or more gains 3d6\r\ntemporary hit points.[\/li]\r\n[li][b]Hinder:[\/b] The embers work to oppress your foes. All\r\ncreatures that you choose within range must make a\r\nDexterity saving throw. On a failed save, a creature takes\r\n3d6 fire damage and has its movement speed halved until\r\nthe end of their next turn. It takes half damage and its\r\nmove speed is unaffected on a successful save.[\/li][\/ul]","higherlevels":"When you cast this spell using a spell\r\nslot of 5th level or higher, the die increases by 1d6 on either\r\neffect for every slot level above 4th.\r\n","source":"Grimlore's Grimoire","tabledata":"","tags":"Spell,Bard,Druid,Sorcerer,Wizard,4th Level","isShared":"on","templateId":"19","blockId":"243093"}