{"name":"Psychic Wind","random_dice_table":"1-8 | Diverted; add [roll:1d6] hours to travel time\r\n\r\n9-10 | Short-term madness\r\n\r\n11-12 | 11 ([roll:2d10]) psychic damage\r\n\r\n13-16 | 22 ([roll:4d10]) psychic damage\r\n\r\n17-18 | Long-term madness\r\n\r\n19-20 | Unconscious for 5 ([roll:1d10]) minutes; the effect on you ends if you take damage or if another creature uses an action to shake you awake","tags":"","isShared":"1","templateId":"79","blockId":"25558"}