{"name":"Elf Bard","class":"Bard","level":"5","background":"Entertainer","race":"Elf","alignment":"","proficiency_bonus":"+3","strength":"8","dexterity":"16","constitution":"14","intelligence":"13","wisdom":"10","charisma":"16","str_save":"-1","dex_save":"+6","con_save":"+2","int_save":"+1","wis_save":"0","cha_save":"+6","hit_die":"8","total_hit_dice":"5","acrobatics":"6","animal_handling":"1","arcana":"4","athletics":"0","deception":"4","history":"4","insight":"1","intimidation":"4","investigation":"2","medicine":"1","nature":"2","perception":"3","performance":"9","persuasion":"9","religion":"2","sleight_of_hands":"4","stealth":"4","survival":"1","proficiencies":"Acrobatics, Arcana, History, Perception, Performance, Persuasion","armor_class":"14","hit_points":"50","initiative":"4","speed":"30","proficiences_and_languages":"Light Armor\r\nLongsword, Shortsword, Shortbow, Longbow, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords\r\nDisguise Kit, One Type of Musical Instrument, Any Three Musical Instruments","attacks":"Rapier | [roll: 1d20+6] | [roll: 1d8+3]\r\nDagger | [roll: 1d20+6] | [roll: 1d4+3]\r\n","spellcasting":"Spell Attack | [roll: 1d20+6]\r\nSpell DC | 14\r\n","equipment":"Leather Armor\r\nRapier\r\nDagger\r\nEntertainer's Pack\r\nLute\r\nOne Musical Instrument of Your Choice\r\nA Favor From an Admirer\r\nCostume\r\nBelt Pouch","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Languages:\r\n- Common\r\n- One Extra Language\r\n\r\nElf Features:\r\n- Within 60 feet of you, treat dim light as bright, darkness as dim light.\r\n- Immune to magical sleep, advantages on saves vs charmed.\r\n- Meditating 4 hours counts as 8 hours of rest.\r\n- Perception proficiency\r\n- Longsword, shortsword, shortbow, longbow proficiency.\r\n- Gain 1 Wizard cantrip.\r\n\r\nEntertainer Feature:\r\n- Your performances tend to make people like you, and you can always find somewhere to perform.\r\n\r\nBard Features:\r\n- Inspire an ally within 60 feet, giving them a bonus 1d8 on one ability check, attack roll, or save (up to CHA modifier times per day).\r\n- Gain half your proficiency bonus on ability checks you aren't proficient in.\r\n- You can perform during a short rest to cause an ally or yourself to gain an additional 1d6 hp (once) if healed during the rest.\r\n- Gain double proficiency with Performance and Persuasion.\r\n\r\nBard Archetype: Glamour\r\n- You can spend a sue of Bardic Inspiration as a bonus action to allow CHA mod creatures within 60 feet that can see you to move their speed without provoking as a reaction and grant them 8 temp hp (see rules).\r\n- Once per rest you can attempt to charm up to CHA mod creatures in your audience (see rules).\r\n- Regain Bardic Inspiration with short rest.\r\n","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"2","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Class, Elf, Bard","templateId":"404","blockId":"260573","isShared":"on"}