{"name":"Arcane Spellcasting","type":"Trait","trigger":"","tags":"Pathfinder 2e, Class Feature, Wizard","slot":"Class Feature 1","requirements":"","description":"Through dedicated study and practice, you can harness\u00a0arcane power to cast spells.\u00a0","specific_applications":"You can cast arcane spells\u00a0using the Cast a Spell activity, and you can supply\u00a0material, somatic, and verbal components when casting\u00a0spells.\u00a0At 1st level, you can prepare up to two 1st-level spells\u00a0and five cantrips each morning from the spells in your\u00a0spellbook, plus one extra cantrip and spell of\u00a0your chosen school of each level you can cast if you are\u00a0a specialist wizard. Prepared spells remain available to\u00a0you until you cast them or until you prepare your spells\r\nagain. The number of spells you can prepare is called\u00a0your spell slots.\r\nAs you increase in level as a wizard, your number of\u00a0spell slots and the highest level of spells you can cast from\u00a0spell slots increase.\u00a0Some of your spells require you to attempt a spell attack\u00a0roll to see how effective they are, or have your enemies roll\u00a0against your spell DC (typically by attempting a saving\u00a0throw). Since your key ability is Intelligence, your spell\u00a0attack rolls and spell DCs use your Intelligence modifier.","performance":"","templateId":"2025","blockId":"263219","isShared":"on"}