{"name":"Chill Touch","type":"Double Action","trigger":"","tags":"Pathfinder 2e, Spell, Cantrip 1, Attack, Necromancy,  Arcane, Divine, Occult","slot":"Cantrip 1","requirements":"somatic or  verbal components","description":"[b]Range touch;[\/b] Targets 1 living or undead creature\r\n[b]Saving Throw[\/b] Fortitude\r\nSiphoning negative energy into yourself, your hand radiates a\u00a0pale darkness. Your touch weakens the living and disorients\u00a0undead, possibly even causing them to flee.\u00a0\r\n","specific_applications":"The effect depends\u00a0on whether the target is living or undead.\r\n\u2022 [b]Living Creature[\/b] The spell deals negative damage equal\u00a0to 1d4 plus your spellcasting modifier. The target\u00a0attempts a basic Fortitude save, but is also enfeebled 1\u00a0for 1 round on a critical failure.\r\n\u2022 [b]Undead Creature[\/b] The target is flat-footed for 1 round\u00a0on a failed Fortitude save. On a critical failure, the\u00a0target is also fleeing for 1 round unless it succeeds at a\u00a0Will save.\r\n\r\n[b]Heightened (+1)[\/b] The negative damage to living creatures\u00a0increases by 1d4.","performance":"","isShared":"on","templateId":"2025","blockId":"273102"}