{"name":"Charm","type":"Double Action","trigger":"","tags":"Pathfinder 2e, Spell, Spell 1, Emotion, Incapacitation, Mental, Enchantment, Arcane, Occult, Primal","slot":"Spell 1","requirements":"verbal and Somatic components","description":"[ul][li][b]Range[\/b] 30 feet[\/li]\r\n[li][b]Targets[\/b] 1 creature[\/li]\r\n[li][b]Saving Throw[\/b] Will[\/li]\r\n[li][b]Duration [\/b]1 hour[\/li][\/ul]\r\n\r\nTo the target, your words are honey and your visage seems bathed in a dreamy haze. ","specific_applications":"It must attempt a Will save, with a +4\u00a0circumstance bonus if you or your allies recently threatened it\u00a0or used hostile actions against it.\r\n\r\nYou can Dismiss the spell. If you use hostile actions against\u00a0the target, the spell ends. When the spell ends, the target\u00a0doesn\u2019t necessarily realize it was charmed unless its friendship\u00a0with you or the actions you convinced it to take clash with\u00a0its expectations, meaning you could potentially convince the\u00a0target to continue being your friend via mundane means.\r\n\r\n[b]Heightened (4th) [\/b]The duration lasts until the next time you\u00a0make your daily preparations.\r\n[b]Heightened (8th)[\/b] The duration lasts until the next time\u00a0you make your daily preparations, and you can target up\u00a0to 10 creatures.\r\n","performance":"[ul][li][b]Critical Success[\/b] The target is unaffected and aware you tried to charm it.[\/li]\r\n[li][b]Success[\/b] The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell (usually with Identify Magic).[\/li]\r\n[li][b]Failure[\/b] The target\u2019s attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can\u2019t use hostile actions against you.[\/li]\r\n[li][b]Critical Failure[\/b] The target\u2019s attitude becomes helpful toward you, and it can\u2019t use hostile actions against you.[\/li][\/ul]","templateId":"2025","blockId":"274193","isShared":"on"}