{"name":"Befriend a Local","type":"Downtime","trigger":"","tags":"Pathfinder 2e, Trained, Skill, Action, Downtime, Concentration, Linguistic, Diplomacy","slot":"","requirements":"You must have the proper writing material to create a forgery.","description":"You spend the day in the company of an NPC whose\u00a0companionship you value in order to strengthen the bonds of\u00a0your friendship with them.\u00a0","specific_applications":"\r\nYou can always roll a Diplomacy check to determine your degree of success when you try to Befriend a Local, but you can instead attempt another skill check of your choice to engage that NPC in an area of expertise they might be interested in. For example, if you seek to befriend a local smith, you could instead roll a Crafting check to make friends. Or if you seek to befriend an herbalist, you could attempt a Medicine check or a Nature check. As you interact with an NPC, you might discover other personality traits that suggest other skill check options\u2014for example, after a few days of chatting with a local hunter you might learn that they have a deep appreciation of music, allowing you to attempt a Performance check to befriend them. If you elect to attempt a skill check other than Diplomacy, your GM will decide if the check you chose is applicable\u2014if not, the outcome of your check is one degree of success worse.\r\n\r\nRegardless of the skill you choose, the DC is 20.\r\n\r\n","performance":"[ul]\r\n[li][b]Critical Success[\/b] You befriend the NPC, and that NPC particularly favors your company. If the NPC is a merchant, goods and services purchased from them are discounted by 10% rather than 5%. If the NPC is not a merchant, their friendship instead grants you a +1 circumstance bonus to Diplomacy checks you attempt as part of downtime activities in Breachill, as long as they favor you. These benefits are permanent, as long as you don\u2019t take actions that jeopardize this friendship (as determined by the GM). Once you have permanently gained an NPC\u2019s favor in this way, the GM might decide the NPC helps you in other ways as well.[\/li]\r\n[li][b]Success[\/b] Per critical success, except the NPC\u2019s favor lasts for a number of weeks equal to your Charisma modifier (minimum of 1 week).[\/li]\r\n[li][b]Failure[\/b]The NPC does not favor you.[\/li]\r\n[li][b]Critical Failure[\/b]The NPC is offended or insulted by something you did. You no longer gain the effects of an ongoing success or critical success with that NPC, and the DC to use Befriend a Local with that NPC in the future increases by 5.[\/li]\r\n[\/ul]\r\n","templateId":"2025","blockId":"282356","isShared":"on"}