{"name":"Thurok","class":"Warrior","level":"1","background":"Soldier","race":"Orc","alignment":"Chaotic neutral","proficiency_bonus":"2","strength":"22","dexterity":"13","constitution":"16","intelligence":"7","wisdom":"13","charisma":"12","str_save":"","dex_save":"","con_save":"","int_save":"","wis_save":"","cha_save":"","hit_die":"10","total_hit_dice":"10","acrobatics":"","animal_handling":"","arcana":"","athletics":"0","deception":"","history":"","insight":"0","intimidation":"0","investigation":"","medicine":"","nature":"","perception":"0","performance":"","persuasion":"","religion":"","sleight_of_hands":"","stealth":"","survival":"0","proficiencies":"","armor_class":"16","hit_points":"12","initiative":"0","speed":"6","proficiences_and_languages":"","attacks":"Greataxe +6 d12+4slashing","spellcasting":"","equipment":"","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Darkvision!\r\n\r\nMenacing.\r\n You gain proficiency in the Intimidation or Insight skills, and may can use Strength or Stamina for Intimidation checks instead of Charisma for Intimidation checks.\r\n\r\nPROTECTION\r\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\r\n\r\nSECOND WIND\r\nYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your warrior level. Once you use this feature, you must finish a short or long rest before you can use it again.\r\nBerserker rage:\r\nCasting Time: 1 action\r\nDuration: Special, up to 1 minute\r\n\u2022 They have advantage on Strength Checks and Strength saving throws.\r\n\u2022 When they make a melee weapon Attack using Strength, they gain a bonus to the damage roll equal to their proficiency bonus.\r\n\u2022 They have Resistance to bludgeoning, piercing, and slashing damage.\r\n\u2022 The target is treated as if distracted for the purposes of spellcasting (DC is equal to your spell DC).\r\n\r\nThe rage ends early if the target is knocked unconscious, or if their turn ends without being attacked or attacking a hostile creature, or if not taking at least one point of damage in that turn.\r\nThe benefits of this spell are not gained if the target is wearing heavy armor.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"Great Axe","class_features":"","creatures_and_mounts":"","possessions_and_property":"10g\r\nAn insignia of rank,\r\na set of bone dice\r\nGreataxe","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","templateId":"404","blockId":"294772","isShared":"on"}