{"name":"Festrale Gennuare","class":"Bard","level":"13","background":"Charlatan","race":"Changeling (shush)","alignment":"CG","proficiency_bonus":"5","strength":"8","dexterity":"14","constitution":"10","intelligence":"8","wisdom":"17","charisma":"20","str_save":"-1","dex_save":"7","con_save":"0","int_save":"-1","wis_save":"3","cha_save":"10","hit_die":"8","total_hit_dice":"13","acrobatics":"4","animal_handling":"8","arcana":"1","athletics":"1","deception":"15","history":"1","insight":"13","intimidation":"10","investigation":"1","medicine":"8","nature":"1","perception":"13","performance":"10","persuasion":"15","religion":"1","sleight_of_hands":"4","stealth":"4","survival":"8","proficiencies":"Animal Handling, Deception (expertise), Insight (expertise),  Intimidation, Medicine, Perception (expertise), Performance, Persuasion (expertise), Survival\r\n\r\nPassive Perception: 28\r\n\r\nPassive Investigation: 16","armor_class":"14","hit_points":"68","initiative":"4","speed":"30ft","proficiences_and_languages":"Light Armor\r\nSimple Weapons\r\nHand Crossbow\r\nLongswords\r\nRapiers\r\nShortswords\r\nHalf-Harp\r\nPaino (Grand)\r\nUilleann Pipes (+ $3)\r\nDisguise Kit\r\nForgery Kit\r\nCommon, Elvish, Draconic","attacks":"","spellcasting":"Charisma\r\nSpell Attack Bonus: +10\r\nSpell Saving Throw: DC 18","equipment":"311gp, Half-Harp, Uilleann Pipes, Studded Leather Armor,  2 daggers, A set of fine clothes, a disguise kit, a signet ring of Duke Gennuare, a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, holy water, a forgery kit, and a disguise kit, 5lbs of electrum\r\nAnstruth Harp (My targets have disadvantage on saving throws versus charm. Once per day each casting of: fly, invisibility, levitate, protection from evil and good, control weather, cure wounds (5th level), wall of thorns)\r\n4 jars of Nolzur's Marvelous Pigments: Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features-such as a door, a pit, flowers, trees, cells, rooms, or weapons- that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.\r\nWhen you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.\r\nNothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.\r\nIf you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.\r\n4 sets of jade dust for programmed illusion\r\nTox the friendly intellect devourer\r\nshapeshifting contacts\/glasses of 60ft darkvision\r\nscroll of dimension door\r\npuzzle box\r\ncloak of many styles\r\ndress of many styles\r\npretty rocks\r\n2 gp of molten gold in a container that keeps it molten\r\nWizard Quarter House\r\nOld Town House","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"False Identity: You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.\r\n\r\nObservant: If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.\r\nYou have a +5 bonus to your passive Perception and Investigation scores.\r\n\r\nMagic Initiate: (cast shield once\/day, but not with a spell slot) Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. In addition, choose one 1st-level spell from that same list. You learn that spell and, using this feat, can cast it at its lowest level. Once you cast it in this way, you must finish a long rest before you can cast it in this way again.\r\n \r\nYour spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.\r\n \r\nIf you choose from either the cleric or warlock spell lists, you are imbuing yourself with the power of the gods or patron (respectively). Your character will be encouraged to follow one of the tenets of the gods or the contract points of a patron. If you are choosing from the cleric list, contact Sean (jester-117#7277) to set up your tenet. If you are choosing from the warlock list, contact Micah (Cthulhu_Number2 #8929) to set up your contract point.\r\n\r\nShapechanger: As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.\r\n \r\nBardic Inspiration (d10): You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic inspiration die, a d6.\r\n Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled. it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a short or long rest (font of inspiration). Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.\r\n\r\nJack of All Trades: Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.\r\n\r\nSong of Rest (d10): Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.\r\n The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.\r\n\r\nCutting Words: Also at 3rd level, when a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.\r\n\r\nActor: You have an advantage on Deception and Performance checks when trying to pass yourself off as a different person.\r\nYou can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Insight check contested by your Deception check allows a listener to determine that the effect is faked.\r\n\r\nAdditional Magical Secrets: At 6th level, you learn two spells of your choice from any classes. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.\r\n\r\nCountercharm: At 6th level, as an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"3","total_spell_slots_4":"3","total_spell_slots_5":"2","total_spell_slots_6":"1","total_spell_slots_7":"1","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"207696, 315429, 326538","class_features":"150089, 150079, 166904, 150046, 151808, 136731","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"298946","retinue":"","spellbook_0_level_spells":"169257, 169273, 170024, 169245, 169288","spellbook_1_level_spells":"170303, 172445, 301974, 172241, 172419","spellbook_2_level_spells":"184505, 184586","spellbook_3_level_spells":"173847, 173718, 173728, 174006,","spellbook_4_level_spells":"228691","spellbook_5_level_spells":"342035, 342104, 346099, 175329, 342096","spellbook_6_level_spells":"Otto's Irresistible Dance, Programmed Illusion","spellbook_7_level_spells":"Forcecage","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"24","temporary_hit_points":"","hit_dice_used":"13","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"0","available_1st_level_spellslots":"2","available_2nd_level_spellslots":"3","available_3rd_level_spellslots":"0","available_4th_level_spellslots":"3","available_5th_level_spellslots":"0","available_6th_level_spellslots":"0","available_7th_level_spellslots":"0","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"299620"}