{"name":"Steel Defender","cr":"N\/A","types":"Construct","size":"Medium","languages":"None","alignment":"Neutral","description":"","suggestedenvironment":"","ac":"15 (Natural Armor)","hitpoints":"Equal the steel defender's Constitution modifier + your Intelligence modifier + five times your level in this class ","strength":"14","dexterity":"12","constitution":"14","intelligence":"4","wisdom":"10","charisma":"6","movement":"40","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"","skills":"Athletics +4, Perception +4","savingthrows":"Dex +3, Con +4","damagevulnerabilities":"","damageresistances":"","damageimmunities":"Poison","conditionimmunities":"Charmed, Exhaustion, Poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Might of the Master:[\/b] The following numbers increase by 1 when your proficiency bonus increases by 1: the defender's skill and saving throw bonuses (above), the bonuses to hit and damage of its rend attack, and the number of hit points restored by its Repair action (below).\r\n[b]Vigilant[\/b]: The defender can't be surprised. ","actions":"[b]Force-Empowered Rend[\/b]: Melee weapon attack. +4 to hit, reach 5ft., one target you can see. Hit: 1d8 + 2 force damage.\r\n[b]Repair (3\/day):[\/b] The magical mechanisms inside the defender restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it. ","reactions":"[b]Deflect Attack:[\/b] The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender. ","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Talonz, Artificer, Steel Defender","templateId":"21","blockId":"299741","isShared":"on"}