{"name":"panper cankis","class":"MONK","level":"1","background":"underdark cloister","race":"Flumph","alignment":"lawful good","proficiency_bonus":"2","strength":"10","dexterity":"18","constitution":"14","intelligence":"12","wisdom":"17","charisma":"5","str_save":"+0","dex_save":"+4","con_save":"+2","int_save":"+1","wis_save":"+3","cha_save":"-3","hit_die":"1d4","total_hit_dice":"2d8","acrobatics":"4","animal_handling":"4","arcana":"9","athletics":"0","deception":"-1","history":"11","insight":"3","intimidation":"3","investigation":"4","medicine":"11","nature":"9","perception":"15","performance":"-1","persuasion":"-1","religion":"+7","sleight_of_hands":"4","stealth":"4","survival":"7","proficiencies":"2","armor_class":"12","hit_points":"23","initiative":"3","speed":"5.ft fly 30.ft","proficiences_and_languages":"","attacks":"Acid Injection (Ex)\r\nWhen a flumph strikes an opponent with its spikes, it injects a burning, irritating acid that deals 1d4 points of acid damage immediately and another 1d4 points of acid damage on the round after the attack. The target can end the acid\u2019s effects by submerging the wound in water for a round or by being treated with a DC 15 Heal check. A creature that grapples or swallows the flumph takes this acid damage automatically every round it maintains this contact with a living flumph.\r\nStench Spray (Ex)\r\nA flumph can spray a 20-foot line of foul- smelling liquid once every 1d4 rounds. This spray functions like the stench universal monster ability, except it only affects creatures struck by the spray, which must make a DC 10 Fortitude save or be sickened for 5 rounds. The save DC is Constitution-based. Alternatively, the flumph can concentrate the spray on a single target within 5 feet. To use this version of its stench spray, the flumph must succeed at a ranged touch attack (+5 for most flumphs). If the target is hit, it must make a DC 10 Fortitude save or become nauseated for 5 rounds; otherwise, it is sickened for 5 rounds. The odor from this spray lingers in the area and on all creatures struck for 1d4 hours, and can be detected at a range of 100 feet (creatures with the scent ability can smell it at double this range). Tendrils. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) acid damage. At the end of each of its turns, the target must make a DC 10 Constitution saving throw, taking 2 (1d4) acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage.\r\n","spellcasting":"","equipment":"NOTHING AT ALL\r\n","personality_trait":"nice, self conscious, scared of things he knows he cant fight","ideal":"New stuff to explore every route, likes to be green!","bond":"","flaw":"VERY WEAK AAAAAAAAAAAAAAAAAAAA","features_and_traits":"Damage vulnerabilities psychic\r\nSenses darkvision 60 ft., passive Perception 12\r\nLanguages understands Undercommon draconic but can't speak, telepathy 60 ft\r\nunarmored defense, martial arts.They were capable of overhearing any telepathic conversation held within a range of 60 feet (18 meters), but were immune to attempts at reading their thoughts or their emotions against their will. Acid Injection (Ex)\r\nWhen a flumph strikes an opponent with its spikes, it injects a burning, irritating acid that deals 1d4 points of acid damage immediately and another 1d4 points of acid damage on the round after the attack. The target can end the acid\u2019s effects by submerging the wound in water for a round or by being treated with a DC 15 Heal check. A creature that grapples or swallows the flumph takes this acid damage automatically every round it maintains this contact with a living flumph.\r\nStench Spray (Ex)\r\nA flumph can spray a 20-foot line of foul- smelling liquid once every 1d4 rounds. This spray functions like the stench universal monster ability, except it only affects creatures struck by the spray, which must make a DC 10 Fortitude save or be sickened for 5 rounds. The save DC is Constitution-based. Alternatively, the flumph can concentrate the spray on a single target within 5 feet. To use this version of its stench spray, the flumph must succeed at a ranged touch attack (+5 for most flumphs). If the target is hit, it must make a DC 10 Fortitude save or become nauseated for 5 rounds; otherwise, it is sickened for 5 rounds. The odor from this spray lingers in the area and on all creatures struck for 1d4 hours, and can be detected at a range of 100 feet (creatures with the scent ability can smell it at double this range). Tendrils. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) acid damage. At the end of each of its turns, the target must make a DC 10 Constitution saving throw, taking 2 (1d4) acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage. charger\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"tendrils","class_features":"","creatures_and_mounts":"","possessions_and_property":"tentacles","racestatblock":"flumph","retinue":"all other flumphs","spellbook_0_level_spells":"Prone Deficiency","spellbook_1_level_spells":"Quivering Palm","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"flumph","isShared":"on","templateId":"404","blockId":"300303"}