{"name":"Spiritmaster's Blade","type":"Weapon","attunement":"","properties":"Finesse, Light, Range, Thrown, Spiritmaster","armortype":"None","ac":"","strengthrequirement":"","weapontype":"Simple Melee","damage":"1d4","secondarydamage":"","damagetype":"Piercing","range":"20\/60 ft.","description":"Once per day, when you hit a melee attack with this dagger, you can activate it. The creature must succeed on a DC 14 constitution saving throw. On a failed save it takes an additional 1d8 necrotic damage and the dagger gains a charge of magical energy. This charge can be consumed to recieve a spell slot of 3rd level or lower. Further activation while the dagger holds a charge is impossible.\r\n[br][i]If the creature is a construct, it automatically fails the saving throw and is instead knocked unconscious for a number of days equal to the necrotic damage rolled\r\n[br][\/i]\r\n[br]For every attuned Spiritmaster item equipped that is charged, the Blade does an extra 1d6 necrotic damage on every attack.","rarity":"Varies","cost":"","weight":"1lb","source":"","image":"","tabledata":"","tags":"t2","isShared":"on","templateId":"18","blockId":"322731","world":"b9506993-c207-4e50-a59b-716ce7ba8c8c","folder":""}