{"name":"Freya","class":"Bard","level":"4","background":"Courtier","race":"Changeling","alignment":"Chaotic good","proficiency_bonus":"2","strength":"5","dexterity":"17","constitution":"16","intelligence":"8","wisdom":"16","charisma":"21","str_save":"-3","dex_save":"5","con_save":"3","int_save":"-1","wis_save":"3","cha_save":"7","hit_die":"8","total_hit_dice":"","acrobatics":"5","animal_handling":"5","arcana":"0","athletics":"-2","deception":"7","history":"0","insight":"4","intimidation":"6","investigation":"0","medicine":"5","nature":"0","perception":"5","performance":"9","persuasion":"9","religion":"0","sleight_of_hands":"4","stealth":"5","survival":"4","proficiencies":"Acrobatics, Animal Handling, Deception, Medicine, Perception, Performance, Persuasion, Stealth","armor_class":"14","hit_points":"39","initiative":"4","speed":"30","proficiences_and_languages":"ARMOR\r\nLight Armor\r\nWEAPONS\r\nCrossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons\r\nTOOLS\r\nDice Set, Drum, Lute, Thieves' Tools, Viol\r\nLANGUAGES\r\nCommon, Infernal\r\n","attacks":"Weapon | Attack | Damage\r\nRapier | +3 | 1d8+3\r\nDagger | +3 | 1d4+3","spellcasting":"","equipment":"Backpack\r\n\r\nBedroll\r\n\r\nCandle\r\n\r\nClothes, Common\r\n\r\nClothes, Costume\r\n\r\nCrowbar\r\n\r\nDagger\r\n\r\nDisguise Kit\r\n\r\nLeather\r\nLight ArmorLeather\r\n\r\nLute\r\n\r\nRapier\r\n\r\nRations (1 day)\r\n\r\nWaterskin\r\n\r\n","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Proficiencies\r\nLute\r\nDrum\r\nViol\r\nPerception\r\nPerformance\r\nPersuasion\r\n\r\nSpellcasting\r\nYou can cast known bard spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack +7) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.\r\n\r\nBardic Inspiration d6\r\nAs a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.\r\nBardic Inspiration: 1 Bonus Action\r\nUses:\r\n\/\r\nLong Rest\r\n\r\nJack of All Trades\r\nYou can add half your proficiency bonus, rounded down ( +1 ), to any ability check you make that doesn\u2019t already include it.\r\n\r\nSong of Rest+1d6 HP\r\nIf you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.\r\n\r\nBard College\r\nCollege of Glamour\r\n\r\nExpertise\r\nYour proficiency bonus is doubled for any ability check you make with chosen proficiencies (2 at 3rd and 10th level).\r\nPersuasion\r\nPerformance\r\n\r\nBonus Proficiencies\r\nYou gain proficiency with three more skills of your choice.\r\nAnimal Handling\r\nDeception\r\nMedicine\r\n\r\nCutting Words\r\nAs a reaction when a creature (that's not immune to being charmed) you can see within 60 ft. makes an attack roll, ability check, or damage roll, you can expend one use of Bardic Inspiration, roll the die, and subtract the number from the creature's roll. You can do so after the roll but before knowing the result.\r\nCutting Words: 1 Reaction\r\n\r\nMantle of Inspiration\r\n\r\nAt 3rd level, as a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and that can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.\r\n \r\nThe number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level.\r\n \r\nEnthralling Performance\r\n\r\nStarting at 3rd level, if you perform for at least 1 minute, you can attempt to inspire wonder in your audience. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.\r\n \r\nIf a target succeeds on its saving throw, the target has no hint that you tried to charm it.\r\n \r\nOnce you use this feature, you can't use it again until you finish a short or long rest.\r\n\r\nAbility Score Improvement\r\n\r\nNo Choice Made\r\nNo Choice Made\r\n\r\nRacial Features\r\n\r\nAbility Score Increase +2 Cha, +1 Dex\r\nSize Medium\r\nSpeed 30 ft\r\nAs an action, you can transform your appearance or revert to your natural form. You can\u2019t duplicate the appearance of a creature you\u2019ve never seen, and you revert to your natural form if you die.\r\n \r\nYou decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can\u2019t appear as a creature of a different size than you, and your basic shape stays the same; if you\u2019re bipedal, you can\u2019t use this trait to become quadrupedal, for instance. Your clothing and other equipment don\u2019t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.\r\n \r\nEven to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.\r\nYou gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion.\r\nWhen a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.\r\n \r\nUsing this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can\u2019t use it again until you finish a short or long rest.\r\nYou gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.\r\nLanguages. Common, two other languages","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"82, 170, 113,","class_features":"176941, 151784, ","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"17065","retinue":"","spellbook_0_level_spells":"169237, 169267, 170024,","spellbook_1_level_spells":"170039, 128037, 127955, 172261,","spellbook_2_level_spells":"184505, 184183, 127935, ","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"333633"}