{"name":"Earth Tremor","spell_level":"1-level","school":"Evocation","classes":"Bard, Druid, Sorcerer, Wizard","casting_time":"1 Action","range":"10 Feet","duration":"Instantaneous","components":"V, S","materials":"","requires_concentration":"","spell_description":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. if the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.","higher_levels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.","source":"XGtE pg. 155","ritual":"","tags":"1st level, bard, druid, sorcerer, wizard, XGtE","templateId":"3000","blockId":"366594","isShared":"on"}