{"name":"Burning Hands","spell_level":"1-level","school":"Evocation","classes":"Druid (Wildfire), Sorcerer, Wizard","casting_time":"1 action","range":"Self (15 feet Cone)","duration":"Instantaneous","components":"V, S","materials":"","requires_concentration":"","spell_description":"As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren\u2019t being worn or carried.","higher_levels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.","source":"PHB: P. 220","ritual":"","tags":"Spell, Druid Wildfire, Sorcerer, Wizard, 1st level, Evocation, PHB, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"371336","world":"afe4e21e-ed9c-4726-b47b-2b2f1de021a8","folder":"2379"}