{"name":"Confusion","spell_level":"4-level","school":"Enchantment","classes":"Bard, Druid, Sorcerer, Wizard","casting_time":"1 action","range":"90 feet","duration":"Concentration, up to 1 minute","components":"V, S, M","materials":"Three nut shells","requires_concentration":"1","spell_description":"This spell assaults and twists creatures\u2019 minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. An affected target can\u2019t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. d10 Behavior\u00a0\r\n[ul]\r\n[li]1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn\u2019t take an action this turn.\u00a0[\/li]\r\n[li]2\u20136 The creature doesn\u2019t move or take actions this turn.\u00a0[\/li]\r\n[li]7\u20138 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.\u00a0[\/li]\r\n[li]9\u201310 The creature can act and move normally. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.[\/li]\r\n[\/ul]\r\n","higher_levels":"When you cast this spell using a spell slot of 5th level or higher, the radius of the Sphere increases by 5 feet for each slot above 4th.","source":"PHB: P. 224","ritual":"","tags":"Spell, Bard, Druid, Sorcerer, Wizard, 4th level, Entchantment, PHB, Batmansdarkgame","templateId":"3000","blockId":"372231","isShared":"on"}