{"name":"Disintegrate","spell_level":"6-level","school":"Transmutation","classes":"Sorcerer, Wizard","casting_time":"1 action","range":"60 feet","duration":"Instantaneous","components":"V, S, M","materials":"A lodestone and a pinch of dust","requires_concentration":"","spell_description":"A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.\r\n\r\n[b]Wizard of the Coast (2018)[\/b]:\u00a0The last sentence of the second paragraph now\u00a0reads, \u201cThe target is disintegrated if\u00a0this damage leaves it with 0 hit points.\u201d","higher_levels":"When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.","source":"PHB: P. 233","ritual":"","tags":"Spell, Sorcerer, Wizard, 6th level, Transmutation, PHB, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"372305","world":"afe4e21e-ed9c-4726-b47b-2b2f1de021a8","folder":""}