{"name":"Find Traps","spell_level":"2-level","school":"Divination","classes":"Cleric, Druid, Ranger","casting_time":"1 action","range":"120 feet","duration":"Instantaneous","components":"V, S","materials":"","requires_concentration":"","spell_description":"You sense the presence of any trap within range that is within line of sight.\r\nA trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.\r\n\r\nThis spell merely reveals that a trap is present. You don\u2019t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.","higher_levels":"","source":"PHB: P. 241","ritual":"","tags":"Spell, Cleric, Druid, Ranger, 2nd level, Divination, PHB, Batmansdarkgame","templateId":"3000","blockId":"372392","isShared":"on"}