{"name":"Fireball","spell_level":"3-level","school":"Evocation","classes":"Artificer (Artillerist), Sorcerer, Wizard","casting_time":"1 action","range":"150 feet","duration":"Instantaneous","components":"V, S, M","materials":"A tiny ball of bat guano and sulfur","requires_concentration":"","spell_description":"A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren\u2019t being worn or carried.","higher_levels":"When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.","source":"PHB: P. 241","ritual":"","tags":"Spell, Artificer (Artillerist), Sorcerer, Wizard, 3rd level, Evocation, PHB, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"372400"}