{"name":"Ice Storm","spell_level":"4-level","school":"Evocation","classes":"Artificer (Artillerist), Druid, Sorcerer, Wizard","casting_time":"1 action","range":"300 feet","duration":"Instantaneous","components":"V, S, M","materials":"a pinch of dust and a few drops of water","requires_concentration":"","spell_description":"A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.\r\nEach creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.\r\n\r\nHailstones turn the storm\u2019s area of effect into difficult terrain until the end of your next turn.","higher_levels":"When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.","source":"PHB: P. 252","ritual":"","tags":"Spell, Artificer Artillerist, Druid, Sorcerer, Wizard, 4th level, Evocation, PHB, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"374277"}