{"name":"Knock","spell_level":"2-level","school":"Transmutation","classes":"Bard, Sorcerer, Wizard","casting_time":"1 action","range":"60 feet","duration":"Instantaneous","components":"V","materials":"","requires_concentration":"","spell_description":"Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.\r\nA target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.\r\n\r\nIf you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.\r\n\r\nWhen you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.","higher_levels":"","source":"PHB: P. 254","ritual":"","tags":"Spell, Bard, Sorcerer, Wizard, 2nd level, Transmutation, PHB, Batmansdarkgame","templateId":"3000","blockId":"374304","isShared":"on"}