{"name":"Hugh Mann","class":"Ranger (revised)","level":"1","background":"Soldier","race":"Human","alignment":"Neutral","proficiency_bonus":"2","strength":"16","dexterity":"15","constitution":"16","intelligence":"18","wisdom":"17","charisma":"13","str_save":"5","dex_save":"4","con_save":"3","int_save":"4","wis_save":"3","cha_save":"1","hit_die":"8","total_hit_dice":"1","acrobatics":"2","animal_handling":"5","arcana":"4","athletics":"5","deception":"1","history":"4","insight":"3","intimidation":"3","investigation":"6","medicine":"3","nature":"4","perception":"3","performance":"1","persuasion":"1","religion":"4","sleight_of_hands":"2","stealth":"2","survival":"5","proficiencies":"Animal Handling,\r\nSurvival,\r\nInvestigation","armor_class":"15","hit_points":"12","initiative":"2","speed":"30ft","proficiences_and_languages":"Armor: \r\nLight armor, medium armor, shields\r\n\r\nWeapons: \r\nSimple weapons, martial weapons\r\n\r\nTools:\r\nPlaying Card Set, Vehicles (Land)\r\n\r\nLanguages:\r\nCommon, Dwarvish, Elvish","attacks":"Harpoon | Range: 20\/60 | Hit\/DC: +5 | Damage: 1d6+3 | Thrown (range 20\/60), versatile (1d8), named \"Stacy\".\r\nCrossbow, Light | Range: 80(320) | Hit\/DC: +4 | Damage: 1d8+2 | Simple, Ammunition, Loading, Range, Two-Handed, Range (80\/320).\r\nDagger | Range: 20(60) | Hit\/DC: +5 | Damage: 1d4+3 | Simple, Finesse, Light, Thrown, Range (20\/60), Hidden in the left boot.\r\nRapier | Range: 5ft | Hit\/DC: +5 | Damage: 1d8+3 | Martial, Finesse, Named \"Marcia\".\r\nNet | Range: (5\/15) | Hit\/DC: +5 | Damage:  | Martial, Special, Thrown, Range (5\/15)\r\nUnarmed Strike | Range: 5ft | Hit\/DC: +5 | Damage: 4 | paunch.","spellcasting":"Mending\r\nCantrip Transmutation\r\nCasting Time: 1 minute\r\nRange: Touch\r\nComponents: V S M (Two lodestones)\r\nDuration: Instantaneous\r\nThis spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.\r\nThis spell can physically repair a magic item or construct, but the spell can\u2019t restore magic to such an object.\r\n\r\nDisguise self\r\nCasting Time: 1 action\r\nRange: Self\r\nComponents: V S\r\nDuration: 1 hour\r\nYou make yourself\u2014including your clothing, armor, weapons, and other belongings on your person\u2014look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can\u2019t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.\r\nThe changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and\r\nanyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.\r\nTo discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.\r\n\r\nSpeak with Animals\r\nCasting Time: 1 action\r\nRange: Self\r\nComponents: V, S\r\nDuration: 10 minutes\r\nYou gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion. \r\n\r\nLongstrider\r\nCasting Time: 1 action\r\nRange: Touch\r\nComponents: V, S, M (a pinch of dirt)\r\nDuration: 1 hour\r\nYou touch a creature. The target's speed increases by 10 feet until the spell ends.\r\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.\r\n\r\nHunter's Mark\r\nCasting Time: 1 bonus action\r\nRange: 90 feet\r\nComponents: V\r\nDuration: Concentration, up to 1 hour\r\nYou choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.","equipment":"Backpack | Weight: 5lb. | Qty: 1 | Cost: 2(GP) | Container.\r\n\r\nBag of birdseed | Weight: 1.5lb. | Qty: 1 | Cost: 0.5(GP) | Utility, Can hold 500 grams, currently holds different seeds for birds.\r\n\r\nBedroll | Weight: 7lb. | Qty: 1 | Cost: 1(GP) | Utility\r\n\r\nBirdpipes | Weight: - lb. | Qty: 1 | Cost: 1(GP) | Instrument\r\n\r\nCanteen | Weight: 5lb. | Qty: 1 | Cost: 0.2(GP) | Container, It's a canteen filled with a mix of coffee, sugar, and whatever fule was around during the mixing of the drink.\r\n\r\nClothes, traveler's | Weight: 4lb. | Qty: 1 | Cost: 2(GP) | Social, Outerwear\r\n\r\nClub | Weight: 2lb. | Qty: 1 | Cost: 0.1(GP) | Simple, Light\r\n\r\nCrossbow Bolts | Weight: 1.5lb. | Qty: 20 | Cost: 1(GP) | Damage, Combat\r\n\r\nCrossbow, Light | Weight: 5lb. | Qty: 1 | Cost: 25(GP) | Simple, Ammunition, Loading, Range, Two-Handed, Range (80\/320)\r\n\r\nDagger | Weight: 1lb. | Qty: 1 | Cost: 2(GP) | Simple, Finesse, Light, Thrown, Range (20\/60), Hidden in the left boot.\r\n\r\nEncyclopidia | Weight: 5lb. | Qty: 1 | Cost: 25(GP) | Social, Utility\r\n\r\nFishing tackle | Weight: 4lb. | Qty: 1 | Cost: 1(GP) | Social, Utility\r\n\r\nHarpoon | Weight: 3lb. | Qty: 1 | Cost: 1(GP) | Thrown (range 20\/60), versatile (1d8) \r\n\r\nLeather armour | Weight: 10lb. | Qty: 1 | Cost: 10(GP) | AC 11\r\n\r\nMess kit | Weight: 1lb. | Qty: 1 | Cost: 0.2(GP) | Social, Utility\r\n\r\nNet | Weight: 3lb. | Qty: 1 | Cost: 1(GP) | Martial, Special, Thrown, Range (5\/15)\r\n\r\nOil (flask) | Weight: 10lb. | Qty: 10 | Cost: 0.1(GP) | Damage, Utility, Combat\r\n\r\nPlaying Card Set | Weight: - lb. | Qty: 1 | Cost: 1(GP) | Social\r\n\r\nValgus crafted living Rapier | Weight: 2lb. | Qty: 1 | Cost: 25(GP) | Martial, Finesse, named \"Brennda\"\r\n\r\nRations (1 day) | Weight: 20lb. | Qty: 10 | Cost: 5(GP) | Social, Utility, Consumable\r\n\r\nRope, Hempen (50 feet) | Weight: 10lb. | Qty: 1 | Cost: 1(GP) | Utility, Exploration\r\n\r\nTinderbox | Weight: 1lb. | Qty: 1 | Cost: 0.5(GP) | Utility, Exploration\r\n\r\nTorch | Weight: 10lb. | Qty: 10 | Cost: 0.1(GP) | Damage, Utility, Exploration, Combat\r\n_______________________________\r\nScrap = 116.6","personality_trait":"I have a soft spot for animals, especially birds.\r\nI'm rather calculated.","ideal":"Freedom","bond":"Those who fight beside me are those worth dying for.","flaw":"I am not good at expressing myself.\r\nI come off as cold to most people.","features_and_traits":"Ranger (revised) features:\r\n\r\n* Hit Points \u2022 PHB 90\r\nHit Dice:1d10per ranger level.\r\nHit Points at 1st Level:10+ your Constitution modifier.\r\nHit Points at Higher Levels:1d10 (or 6) + your Constitution modifier per ranger level after 1st.\r\n\r\n* Proficiencies \u2022 PHB 90 \r\n\r\n* Favored Enemy \u2022 PHB 91 \r\n+2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have an advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\r\n   | Monstrosities \u2022 PHB \r\nMonstrosities are monsters in the strictest sense -- frightening creatures that are not ordinary, not truly natural, and almost never benign. \r\n\r\n_____________________________________\r\n* Natural Explorer \u2022 PHB 91 \r\n\u2022You ignore difficult terrain.\r\n\r\n\u2022You have an advantage on initiative rolls.\r\n\r\n\u2022On your first turn during combat, you have an advantage on attack rolls against creatures that have not yet acted.\r\n\r\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\r\n\r\n\u2022Difficult terrain doesn\u2019t slow your group\u2019s travel.\r\n\r\n\u2022Your group can\u2019t become lost except by magical means.\r\n\r\n\u2022Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\r\n\r\n\u2022If you are traveling alone, you can move stealthily at a normal pace.\r\n\r\n\u2022When you forage, you find twice as much food as you normally would.\r\n\r\n\u2022While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\r\n\r\nHuman racial traits: \r\n\r\n* Ability Score Increase \u2022 PHB 31\r\n\r\n* Languages \u2022 PHB 31 \r\nYou can speak, read, and write Common and one extra language.\r\n\r\nPrisoner's curse and blessing:\r\n\r\nBlessing:\r\n\u2022 +2ac\r\n\u2022 losing the need for sleep breath and eat\r\n\r\nCurse:\r\n\u2022 A short rest costs 40 scrap to repair some damage (repairs will take one day) \r\n\u2022 A long rest costs 50 scrap and oil (the player needs to stay inactive for a week to fully recover)","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"170 82","class_features":"126817","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"390170","retinue":"375287","spellbook_0_level_spells":"378431","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"12","temporary_hit_points":"","hit_dice_used":"","xp":"0","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"374568"}