{"name":"Magic Circle","spell_level":"3-level","school":"Abjuration","classes":"Cleric, Paladin, Warlock, Wizard","casting_time":"1 minute","range":"10 feet","duration":"1 hour","components":"V, S, M","materials":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","requires_concentration":"","spell_description":"You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.\r\n[br]\r\nChoose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:\r\n[br]\r\n\r\n[ul]\r\n[li]The creature can\u2019t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.\u00a0[\/li]\r\n[li]The creature has disadvantage on attack rolls against targets within the cylinder.\u00a0[\/li]\r\n[li]Targets within the cylinder can\u2019t be charmed, frightened, or possessed by the creature.\r\n[br][\/li]\r\n[\/ul]\r\n\r\nWhen you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.\r\n[br]\r\n","higher_levels":"When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.","source":"PHB: P. 256","ritual":"","tags":"Spell, Cleric, Paladin, Warlock, Wizard, 3rd level, Abjuration, PHB, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"375059"}