{"name":"Sleet Storm","spell_level":"3-level","school":"Conjuration","classes":"Druid, Sorcerer, Wizard","casting_time":"1 action","range":"150 feet","duration":"Concentration, up to 1 minute","components":"V, S, M","materials":"a pinch of dust and a few drops of water","requires_concentration":"1","spell_description":"\r\n[br]\r\nUntil the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused. The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell\u2019s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.\r\n[br]\r\nIf a creature is concentrating in the spell\u2019s area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.\r\n\r\nWizard of the Coasts (2018): The start of the\u00a0third paragraph now reads, \u201cIf a creature starts its turn in the spell\u2019s area\u00a0and is concentrating on a spell, the\u00a0creature must make \u2026\u201d","higher_levels":"","source":"PHB: P. 276","ritual":"","tags":"Spell, Druid, Sorcerer, Wizard, 3rd level, Conjuration, PHB, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"376027","world":"afe4e21e-ed9c-4726-b47b-2b2f1de021a8","folder":""}