{"name":"Nairid","class":"Sorcerer","level":"1","background":"Sailor (Pirate)","race":"Triton","alignment":"Chaotic Neutral","proficiency_bonus":"2","strength":"14","dexterity":"12","constitution":"14","intelligence":"10","wisdom":"12","charisma":"16","str_save":"2","dex_save":"1","con_save":"4","int_save":"0","wis_save":"1","cha_save":"5","hit_die":"6","total_hit_dice":"1","acrobatics":"1","animal_handling":"1","arcana":"2","athletics":"4","deception":"3","history":"0","insight":"1","intimidation":"5","investigation":"1","medicine":"1","nature":"0","perception":"3","performance":"3","persuasion":"3","religion":"0","sleight_of_hands":"1","stealth":"1","survival":"1","proficiencies":"Arcana, Athletics, Intimidation, Perception","armor_class":"11","hit_points":"8","initiative":"1","speed":"30 ^\/~","proficiences_and_languages":"WEAPONS: Darts, daggers, slings, quarterstaves, light crossbows, trident\r\nTOOLS: Navigator's tools\r\nVEHICLES: Water\r\nLANGUAGES: Common, Aquan, Primordial (Aquan, Auran, Ignan, Terran)","attacks":"Trident (melee, one handed) | Attack Roll: [roll: 1d20+5] | Damage: [roll: 1d8+2] Piercing\r\nTrident (melee, two handed) | Attack Roll: [roll: 1d20+5] | Damage: [roll: 1d10+2] Piercing\r\nTrident (ranged 20\/60ft) |Attack Roll: [roll: 1d20+4] | Damage: [roll: 1d10+1] Piercing\r\nLight Crossbow (ranged 80\/320ft) | [roll:1d20+3] | Damage: [roll: 1d8+1] Piercing\r\nDagger (melee) | Attack Roll: [roll: 1d20+4] | Damage: [roll: 1d4+2] Piercing\r\nDagger (ranged 20\/60ft) | Attach Roll: [roll:1d20+3] | Damage: [roll: 1d4+1] Piercing\r\nBelaying Pin (Club) (melee, one handed | Attack Roll: [roll: 1d20+4] | Damage: [roll: 1d4+2] Bludgeon \r\nRay of Frost (-10f slow) | Damage: [roll: 1d8] cold","spellcasting":"Sorcerer (Charisma)\r\nSave DC = 13 (8 + CHR + prof)\r\nTo Hit +5 (CHR + prof) [roll: 1d20+5]","equipment":"WEAPONS: Trident, Light Crossbow (10x Bolts), 2x Daggers\r\n- Component Pouch\r\n- Backpack\r\n- Bedroll\r\n- Mess kit\r\n- tinderbox\r\n- 10x torches\r\n- 10 days of rations\r\n- Waterskin\r\n- 50ft Hemp Rope\r\n- 50ft Silk Rope\r\n- A belaying pin (club)\r\n- lucky charm (small stone with a hole in the centre)\r\n- a set of common clothes","personality_trait":"My friends know they can rely on me, no matter what.\r\nI stretch the truth for the sake of a good story.","ideal":"Freedom. The sea is freedom\u2014the freedom to go anywhere and do anything. (Chaotic)","bond":"I was cheated out of my fair share of the profits, and I want to get my due.","flaw":"I can't help but pocket loose coins and other trinkets I come across.","features_and_traits":"TEMPESTUOUS MAGIC: bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks\r\nTRITON MAGIC: Warding Wind and Water Breathing do not use spell slots and can be cast 1 per long rest\r\nPIRATE: Bad Reputation No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.\r\nTRIDENT MASTERY:\r\n- You gain a +1 bonus to your attack rolls made with a Trident\r\n- When you use a Trident, its damage die changes from a d6 to a d8, or a d8 to d10 when wielded in two hands (recorded)\r\n- As a bonus action you can set your Trident to receive a charge. You select a creature you can see within 20 ft and if that creature enters the reach of your Trident (5 ft) before your next turn, you may use your reaction to attack that creature for double the Trident damage. This will be ineffective against a target that has disengaged\r\n- As a bonus action you may increase the reach of your Trident by 5 ft for the rest of your turn","total_spell_slots_1":"2","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"228, 122, 113, 125671, 112","class_features":"152044, 181270","creatures_and_mounts":"","possessions_and_property":"98936, 98948, 168314, 98931, 125702, 125703, 98951, 98955, 98947, 98952","racestatblock":"49005, 132527, 253561","retinue":"","spellbook_0_level_spells":"368545, 340794, 168453, 169288, 253649, 169938, 169992","spellbook_1_level_spells":"172448, 368544","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"384577"}