{"name":"Drift","class":"Barbarian","level":"5","background":"Folk hero","race":"Wobold","alignment":"Chaotic good","proficiency_bonus":"3","strength":"13","dexterity":"18","constitution":"14","intelligence":"11","wisdom":"14","charisma":"9","str_save":"","dex_save":"7","con_save":"5","int_save":"","wis_save":"","cha_save":"","hit_die":"12","total_hit_dice":"5","acrobatics":"5","animal_handling":"2","arcana":"0","athletics":"1","deception":"-1","history":"0","insight":"2","intimidation":"-1","investigation":"0","medicine":"2","nature":"0","perception":"2","performance":"3","persuasion":"1","religion":"0","sleight_of_hands":"3","stealth":"5","survival":"2","proficiencies":"Armor: light armor, medium armor, shields\r\nWeapons: simple weapons, martial weapons\r\nTools: Wood carver's","armor_class":"17","hit_points":"44","initiative":"4","speed":"30ft, Fly 50ft","proficiences_and_languages":" \r\n\r\nActions\/Attacks\r\nAcid breath, + 4, 2D10 +2 acid damage. range 60ft\r\nlight crossbow, + 7, 1d8 + 4 piercing damage. Range 80\/320 ft.\r\nDagger, + 7, 1d4 + 4 Piercing damage, Range 30\/60 ft.\r\nRapier, + 7, 1d8 + 4, piercing damage.\r\nShortsword, + 7, 1d6 + 4 piercing damage.\r\n\r\nDrift can take a bonus action to make a dagger, shortsword, or rapier attack without including his attack bonus or his damage bonus.\r\n\r\nMultiattack, Drift can make two attacks with rapier\r\n\r\n\r\n","attacks":" \r\n","spellcasting":"You can cast beast sense and speak with animals spells, but only as rituals, as described in chapter 10, your spellcasting ability is wisdom\r\nyou can also cast Conjure animals as a 3rd level spell 3 times per day you run out of uses.\r\n\r\n","equipment":"Short sword 2lbs, Rope 50 ft 10 lbs, Clothes 2lbs, Rapier 2lbs, Light crossbow, 5 lbs, shield 5lbs. Crossbow bolts (40) 3lbs, Dagger X5 5 lbs. 10 Gp,","personality_trait":"Optimistic, happy, loves small animals and speaks with them,\r\nLovable.","ideal":"Tyrants must not be allowed to oppress the people.","bond":"I must find my family and reunite them, avenge my village","flaw":"I trust people too easily, ","features_and_traits":"Flight. You have a flying speed of 40 feet. To use this speed, you can't be wearing medium or heavy armor.\r\n\r\nSpeak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.\r\n\r\nPack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.\r\n\r\nAcid Breath. As an action, you can breathe acid at a target, (see actions) \r\n\r\nDarkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.\r\n\r\nRage, on your turn you can enter a rage as a bonus action.\r\n\r\nWhile raging, you gain the following benefits if you aren't wearing heavy armor:\r\n\r\nYou have advantage on Strength checks and Strength saving throws.\r\nWhen you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.\r\nYou have resistance to bludgeoning, piercing, and slashing damage.\r\nIf you are able to cast spells, you can't cast them or concentrate on them while raging.\r\n\r\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.\r\n\r\nUnarmored Defense, While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. \r\n\r\nDanger Sense, You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.\r\n\r\nReckless, When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.\r\n\r\nPath of the bear, While raging, you have resistance to all damage except psychic damage. \r\n\r\nDrift can take a bonus action to make a dagger, shortsword, or rapier attack without including his attack bonus or his damage bonus.\r\n\r\n\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Character","isShared":"on","templateId":"404","blockId":"396043","world":"5f04c96e-1310-4df6-b88b-c911ca701835","folder":""}