{"name":"Wick","class":"Fighter","level":"1","background":"Soldier","race":"Human (Variant)","alignment":"Chaotic Good","ac":"14","initiative":"3","speed":"30ft","hitpoints":"12","hitdice":"10","hitdicenumber":"1","strength":"10","dexterity":"16","constitution":"15","intelligence":"10","wisdom":"14","charisma":"8","passivewisdom":"12","proficiencybonus":"2","str_save":"2","dex_save":"3","con_save":"4","int_save":"0","wis_save":"2","cha_save":"-1","acrobatics":"5","animalhandling":"4","arcana":"0","athletics":"2","deception":"-1","history":"0","insight":"2","intimidation":"1","investigation":"0","medicine":"2","nature":"0","perception":"2","performance":"-1","persuasion":"-1","religion":"0","sleightofhands":"3","stealth":"3","survival":"4","proficiences":"[h2]Armor Proficiencies[\/h2]\r\nAll armor, shields\r\n[h2]Weapon Proficiencies[\/h2]\r\nSimple weapons, martial weapons \r\n[h2]Tool Proficiencies[\/h2]\r\nDice, Vehicles(Land)\r\n[h2]Languages Known[\/h2]\r\nCommon, Elvish","features":"[h1]Human Traits(Variant)[\/h1]\r\n[ul][li][b]Ability Score Increase:[\/b] Two different ability scores of your choice increases by 1.\r\n[li][b]Skills:[\/b] You gain proficiency in one skill of your choice.\r\n[li][b]Feat:[\/b] You gain one feat of your choice.[\/li][\/ul]\r\n[h1]Soldier Feature[\/h1]\r\n[ul][li][b]Military Rank:[\/b] You have influence with your former army\/organization.[\/li][\/ul]\r\n[h1]Fighter Feature[\/h1]\r\n[ul][li][b]Fighting Style - Archery:[\/b] You gain a +2 bonus to attack rolls you make with ranged weapons.\r\n[li][b]Second Wind:[\/b] You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.[\/li][\/ul]\r\n[h1]Other Features[\/h1]\r\n[b]Crossbow Expert:[\/b]\r\n[ul][li]You ignore the loading quality of crossbows with which you are proficient.\r\n[li]Being within 5 feet of a hostile creature doesn\u2019t impose disadvantage on your ranged attack rolls.\r\n[li]When you use the Attack action and attack with a one- handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.[\/li][\/ul]","attackstable":"Hand Crossbow | [roll:1d20+7] | [roll:1d8+3] | Piercing\r\nRapier | [roll:1d20+5] | [roll:1d6] | Piercing\r\nHandaxe | [roll:1d20+2] | [roll:1d6] | Slashing","attacks":"","spellcasting":"","traits":"I can stare down a hell hound without flinching. \r\nActions speak louder than words.","ideal":"The blood of the covenant is stronger than the water of the womb.","bond":"The people who fight beside me are my family, and I never abandon my family.","flaw":"The enemy that we fought still haunts my nightmares.","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"0","sp":"0","ep":"0","gp":"10","pp":"0","equipment":"Leather Armor\r\nHand Crossbow\r\nBolts (20)\r\nRapier\r\nHand axe (2)\r\nDungeoneer's Pack","inspiration":"","class_resources":"","hitpoints_current":"","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"0","xp_to_next_level":"300","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","isShared":"1","templateId":"26","blockId":"40171"}