{"name":"Link","class":"Fighter","level":"3","background":"Folk Hero","race":"Half-Elf","alignment":"Neutral Good","ac":"15","initiative":"1","speed":"30ft","hitpoints":"25","hitdice":"10","hitdicenumber":"3","strength":"17","dexterity":"13","constitution":"13","intelligence":"12","wisdom":"10","charisma":"11","passivewisdom":"12","proficiencybonus":"2","str_save":"5","dex_save":"1","con_save":"3","int_save":"1","wis_save":"0","cha_save":"0","acrobatics":"3","animalhandling":"2","arcana":"1","athletics":"5","deception":"0","history":"1","insight":"0","intimidation":"0","investigation":"3","medicine":"0","nature":"1","perception":"2","performance":"0","persuasion":"0","religion":"1","sleightofhands":"1","stealth":"1","survival":"2","proficiences":"LANGUAGES: Common. Elven. Dwarven. Goblin.\r\n\r\nDARKVISION: 60' b&w\r\n\r\nFEY ANCESTRY: You have advantage on saving throws against being charmed, and magic can't put you to sleep.\r\n\r\nARMOR: All armor.\r\n\r\nWEAPONS: All weapons.\r\n\r\nTOOLS: Smith's tools, land vehicles.","features":"FIGHTING STYLE: Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. (included in master sword weapon damage.)\r\n\r\nBONDED WEAPON: The Master Sword or Longbow can't be disarmed from you unless incapacitated. If it is on the same plane of existence you can summon 1 of the weapons as a bonus action.","attackstable":"Master Sword | [roll:1d20+5] | [roll:1d8+5] | Slashing, Silver.\r\nMaster Sword | [roll:1d20+3] | [roll:1d8] | Piercing.\r\nHandaxes (x2) | [roll1d20+5] | [roll:1d6+3] [roll:1d6] | Slashing. Throw 20'\/60'","attacks":"SECOND WIND: 1\/rest. Gain 1d10+3 HP as a bonus action on your turn.\r\n\r\nACTION SURGE: 1\/rest. Gain an extra action on your turn.","spellcasting":"Eldritch Knight. Intelligence is your spellcasting ability. Spell attack +3. Spell Save DC 11.\r\n\r\nCantrips:\r\n\r\nFIRE BOLT: Throw 120', fire, flammable objects ignite.\r\n\r\nMAGE HAND: 30', 1 min, 10 lbs.\r\n\r\nLEVEL 1 (2 slots)\r\n\r\nBURNING HANDS: 3d6 fire damage, 15' cone, dex save half.\r\n\r\nCHROMATIC ORB: Throw 90', 3d8 of any 1 type of elemental damage.\r\n\r\nSHIELD: +5 to AC as a reaction to triggering attack for 1 round.","traits":"If somebody is in trouble, Im always ready to lend help","ideal":"Destiny. Nothing an no one can steer me away from my high calling.","bond":"I protect those who cannot protect themselves.","flaw":"I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. The tyrant who rules my land will stop at nothing to see me killed.","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"","sp":"","ep":"","gp":"","pp":"","equipment":"Leather Armor, Shteel SHield. Explorer's Pack. Ocarina (flute). Boots of Striding and Spring. Cloak of Elvenkind.","inspiration":"","class_resources":"","hitpoints_current":"","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","isShared":"1","templateId":"26","blockId":"40375"}