{"name":"Avi and or Eva \"The Rock\" Sakhra","class":"Bard","level":"1","background":"Gladiator","race":"Genasi (earth)","alignment":"","proficiency_bonus":"2","strength":"17","dexterity":"16","constitution":"14","intelligence":"12","wisdom":"10","charisma":"18","str_save":"3","dex_save":"3","con_save":"2","int_save":"1","wis_save":"0","cha_save":"4","hit_die":"8","total_hit_dice":"1","acrobatics":"5","animal_handling":"0","arcana":"1","athletics":"5","deception":"4","history":"1","insight":"0","intimidation":"4","investigation":"0","medicine":"0","nature":"1","perception":"0","performance":"6","persuasion":"6","religion":"1","sleight_of_hands":"5","stealth":"3","survival":"0","proficiencies":"Saving throws: Dex, Char\r\n\r\nAcrobatics, Performance\r\nPersuasion, Sleight of Hand, Athletics\r\n\r\nLanguages: common, primordial","armor_class":"14","hit_points":"10","initiative":"3","speed":"30","proficiences_and_languages":"Light Armor\r\nSimple Weapons\r\nHandcrossbows\r\nLongswords, rapiers, short swords\r\n3 instruments: shawm, lyre, drums\r\nDisguise kit\r\nWhip (1d4 slashing, finesse, reach)","attacks":"","spellcasting":"Cantrips: \r\n- Thunderclap\r\n1 action, self (5-foot radius), instantaneous\r\nComponents: S\r\nYou create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failed save, the creature takes 1d6 thunder damage. At Higher Levels. The spell\u2019s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).\r\n- Message\r\n1 action, 120 feet, 1 round\r\nComponents: V, S, M (a short piece of copper wire\r\nYou point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn\u2019t have to follow a straight line and can travel freely around corners or through openings.\r\n\r\n1st level:\r\n- Cure Wounds\r\n1 action, Touch, instantaneous\r\nComponents: V, S\r\nA creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.\r\n\r\n- Bane\r\n1 action, 30 ft, concentration, up to 1 min\r\nComponents: V, S, M (a drop of blood)\r\nUp to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.\r\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.\r\n\r\n- Heroism\r\n1 action, Touch, Concentration, up to 1 minute\r\nComponents: V, S\r\nA willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.\r\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.\r\n\r\n- Earth Tremor\r\n1 action, Self (10-foot radius), instantaneous\r\nComponents: V, S\r\nYou cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.","equipment":"15 gp\r\nRapier (1d8 piercing, finesse)\r\nEntertainer's Pack\r\nShawm\r\nLeather Armor\r\nDagger","personality_trait":"Whenever I come to a new place, I collect local rumors and spread gossip.","ideal":"Creativity. The world is in need of new ideas and bold action. (Chaotic)","bond":"2\tSomeone stole my precious instrument, and someday I'll get it back.","flaw":"I once FOUGHT a noble who still wants my head. It was a mistake that I will likely repeat.","features_and_traits":"Bardic Inspiration 1d6\r\nTo do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.\r\nYour Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.\r\n\r\nEarthwalk\r\n- walk through difficult terrain like normal movement (earth, stone, sand)\r\n\r\nMerge w\/Stone\r\n- You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.\r\n\r\n\r\nGladiator:\r\n- good lodging at  places w\/fighting\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"418380"}