{"name":"Fariin Defthands","class":"Rogue","level":"5th","background":"Criminal","race":"Halfling","alignment":"LN","proficiency_bonus":"3","strength":"12","dexterity":"20","constitution":"15","intelligence":"13","wisdom":"18","charisma":"13","str_save":"1","dex_save":"8","con_save":"2","int_save":"4","wis_save":"4","cha_save":"1","hit_die":"8","total_hit_dice":"5","acrobatics":"8","animal_handling":"","arcana":"","athletics":"","deception":"4","history":"","insight":"","intimidation":"","investigation":"4","medicine":"","nature":"","perception":"7","performance":"","persuasion":"","religion":"","sleight_of_hands":"8","stealth":"11","survival":"","proficiencies":"Thieves tools","armor_class":"19","hit_points":"47","initiative":"5","speed":"35","proficiences_and_languages":"Light Armor\r\n\r\nSimple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords\r\n\r\nThieves' Tools: slight of Hand 11 to pick locks or disarm traps","attacks":"Dagger of Venom | [roll: 1d20+9] | [roll: 1d6+8] coat weapon in thick, black poison. remains for 1 min or until i strike a creature. target must succeed a DC 15 Con save or take 2d10 poison damage and becomes poisoned for 1 min. 1\/day\r\n+2 shortsword | [roll: 1d20+10] | [roll: 1d6+9]\r\nRend [roll: 1d8]\r\nDagger x 3 | [roll: 1d20+8] | [roll: 1d4+5] thrown 20\/60\r\nMace | [roll: 1d20+4] | [roll: 1d6+1]\r\nShortbow | [roll: 1d20+8] | [roll: 1d6] 80\/320\r\nJavelin of lightning | [roll: 1d20+8] | [roll: 1d6+1] [roll: 4d6] 120' range lightning bolt 4d6 on command word 1\/day\r\n\r\n3d6 Sneak Attack\r\n\r\nRend, if i hit with both weapons deal 1d8\r\n\r\nAssassinate auto crit on surprised creature\r\n","spellcasting":"","equipment":"Amulet of the Balor- minions of the Balor see me as friendly\r\n\r\n1304gp\r\n\r\nkills: 7\r\n\r\n","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Dungeon Delver\r\nAlert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:\r\n\u2022 When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2).\r\n\u2022 You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.\r\n\u2022 You have advantage on saving throws made to avoid or resist traps.\r\n\u2022 You have resistance to the damage dealt by traps.\r\n\u2022 You can search for traps while travelling at a normal pace, instead of only at a slow pace.\r\n\r\nRending Gash:\r\nYour blows tear into the target and rip\r\nit apart.\r\n-Strength or Dexterity Increases by 1.\r\n-When you hit with at least two\r\npiercing or slashing weapons you can\r\nmake rending gash. Roll one extra die\r\nof damage due to the rending gash that\r\nis one die type larger than the weapon\r\ndie. So if weapon did d8, the rending\r\ngash die is d10. Does not take an\r\naction to perform\r\n\r\nKnife Mastery\r\nAlso at 3rd level, you gain proficiency with the roundknife. When you are wielding a dagger or a roundknife and no other weapons, you gain a +2 bonus to damage rolls with the weapon. When you are wielding two daggers or roundknives, or a dagger and a roundknife, you can add your ability modifier to the damage of the second attack.\r\n\r\nKi = 5 points\r\nStarting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of Table: The Monk.\r\n\r\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\r\n\r\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.\r\n\r\nSome of your ki features require your target to make a saving throw to resist the feature\u2019s effects. The saving throw DC is calculated as follows:\r\n\r\nKi save DC = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\nFlurry of Blows\r\nImmediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.\r\n\r\nPatient Defense\r\nYou can spend 1 ki point to take the Dodge action as a bonus action on your turn.\r\n\r\nStep of the Wind\r\nYou can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.\r\n\r\nWay of the Shadow\r\n\r\nShadow Arts\r\nStarting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. as an action, you can spend 2 ki points to cast darkness, dark-vision, pass without trace, or silence, with out providing material components. Additionally you gain the minor illusion cantrip if you don't already know it.\r\n\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"113, 118, 124, 343439, 321199","class_features":"42880, 15917","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"82064, 401212","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Halfling, Rogue, 5ed","isShared":"on","templateId":"404","blockId":"420354","world":""}