{"name":"Xilos The Undying","class":"Warlock (The Undying)","level":"9","background":"Cloistered Scholar","race":"Tiefling (SCAG Winged Variant)","alignment":"Chaotic Nutral","proficiency_bonus":"4","strength":"8","dexterity":"14","constitution":"16","intelligence":"12","wisdom":"12","charisma":"18","str_save":"-1","dex_save":"2","con_save":"3","int_save":"1","wis_save":"5","cha_save":"8","hit_die":"8","total_hit_dice":"9","acrobatics":"2","animal_handling":"1","arcana":"1","athletics":"-1","deception":"8","history":"5","insight":"1","intimidation":"8","investigation":"1","medicine":"1","nature":"1","perception":"1","performance":"4","persuasion":"4","religion":"1","sleight_of_hands":"2","stealth":"2","survival":"1","proficiencies":"Languages:\r\nCommon, Infernal, Giant, Abyssal.\r\n\r\nWeapon Proficiencies:\r\nsimple.\r\n\r\nArmor Proficiencies:\r\nlight.","armor_class":"13","hit_points":"77","initiative":"2","speed":"30 flying 30","proficiences_and_languages":"Languages\r\nCommon, Infernal, Giant, Abyssal\r\n\r\nWeapon Proficiencies\r\nsimple\r\n\r\nArmor Proficiencies\r\nlight","attacks":"Dagger | 1d20+6 | 1d4+2\r\nSickle | 1d20+3 | 1d4-1","spellcasting":"Cantrips:\r\nEldritch Blast, Mage Hand, Poison Spray, Spare the Dying (Grave Domain), Thaumaturgy, Toll the Dead.\r\n\r\n1st Level:\r\nArms of Hadar, Detect Magic, Disguise Self, Distort Value, Hellish Rebuke, Mage Armor\r\n\r\n2nd Level:\r\nDarkness\r\n\r\n3rd Level:\r\nGaseous Form, Hunger of Hadar, Remove Curse, Vampiric Touch\r\n\r\n4th Level:\r\nSickening Radiance\r\n\r\n5th Level:\r\nSynaptic Static\r\n","equipment":"Weapons:\r\nDagger\t\r\nSickle\t\t\r\n\r\nArmor:\r\nLeather\r\n\r\nOther Equipment:\r\nPouch\t1\t5 sp, 1 lb.\r\nCrystal\t1\t10 gp, 1 lb.\r\nKnife, Small\t1\t\r\nBook\t1\t25 gp, 5 lb.\r\nRobes\t1\t1 gp, 4 lb.\r\nInk pen\t1\t2 cp, \r\nBag of Sand\t1\t\r\nParchment\t10\t1 sp, \r\nBackpack\t1\t2 gp, 5 lb.\r\nInk\t1\t10 gp, \r\n\r\nTreasure:\r\nGold Pieces (GP)\t10","personality_trait":"I don\u2019t run from evil. Evil runs from me.\r\n\r\nI expect danger around every corner.","ideal":"I have a dark calling that puts me above the law.","bond":"There\u2019s evil in me, I can feel it. It must never be set free.","flaw":"I feel no compassion for the dead. They\u2019re the lucky ones.","features_and_traits":"Damage Resistances\r\nfire\r\n\r\nFeatures, Traits, and Feats\r\nAmong the Dead\r\nStarting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.\r\n\r\nAdditionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn\u2019t make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.\r\n\r\nAppearance\r\nYour tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player's Handbook, choose 1d4+1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goatlike legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.\r\n\r\nDefy Death\r\nStarting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with spare the dying.\r\n\r\nOnce you use this feature, you can\u2019t use it again until you finish a long rest.\r\n\r\nEldritch Invocation: Armor of Shadows\r\nCast mage armor on yourself at will.\r\n\r\nEldritch Invocation: Devil's Sight\r\nSee normally in magical and nonmagical darkness (range 120 fts).\r\n\r\nEldritch Invocation: Eldritch Sight\r\nCast detect magic at will.\r\n\r\nEldritch Invocation: Mask of Many Faces\r\nCast disguise self at will.\r\n\r\nEldritch Invocation: Trickster\u2019s Escape (Requires: 7th level)\r\nYou can cast freedom of movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.\r\n\r\nHellish Resistance\r\nYou have resistance to fire damage.\r\n\r\nLibrary Access\r\nThough others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access. You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.\r\n\r\nPact Boon: Pact of the Tome\r\nYou have a spellbook with 3 extra cantrips.\r\n\r\nSkill Proficiencies\r\nChoose one proficiency from among Arcana, Nature, and Religion. Enter this manually.\r\n\r\nSupernatural Gift: Hollow One\r\nAs a Hollow One, the void left behind by your departed soul is filled with the strange magic of Blightshore. Becoming a Hollow One is a supernatural gift that bestows upon you the following traits.\r\n\r\nAgeless. You don\u2019t age, and effects that would cause you to age don\u2019t work on you.\r\n\r\nCling to Life. When you make a death saving throw and roll 16 or higher, you regain 1 hit point.\r\n\r\nRevenance. You retain your creature type, yet you register as undead to spells and other effects that detect the presence of the undead creature type.\r\n\r\nUnsettling Presence. As an action, you can unsettle a creature you can see within 15 feet of you. The target has disadvantage on the next saving throw it makes within the next minute. Constructs, undead, and creatures that can\u2019t be frightened are immune to this feature. Once you use this feature, you can\u2019t use it again until you finish a long rest.\r\n\r\nWinged\r\nYou have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet. This trait replaces the Infernal Legacy trait.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"77","temporary_hit_points":"0","hit_dice_used":"9","xp":"48000","inspiration":"","temporary_hit_points_current":"0","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"445818","world":""}