{"name":"Dominic Mustang","class":"Mortal Savant","level":"12","background":"Squire","race":"Almyran","alignment":"Lawful Neutral","proficiency_bonus":"","strength":"13","dexterity":"20","constitution":"12","intelligence":"14","wisdom":"14","charisma":"16","str_save":"3","dex_save":"9","con_save":"3","int_save":"2","wis_save":"2","cha_save":"6","hit_die":"8","total_hit_dice":"12","acrobatics":"8","animal_handling":"3","arcana":"2","athletics":"4","deception":"3","history":"4","insight":"2","intimidation":"3","investigation":"2","medicine":"2","nature":"2","perception":"3","performance":"6","persuasion":"7","religion":"2","sleight_of_hands":"5","stealth":"5","survival":"2","proficiencies":"Armor - Light, Medium, Shields\r\n\r\nWeapons - +4 with shortswords, +3 with bows,+2 with all other weapons.\r\n\r\nMagic - +3 with Dark Magic, +2 with Holy Magic\r\n\r\nLanguages - Fodlan, Almyran","armor_class":"18","hit_points":"75","initiative":"5","speed":"30ft","proficiences_and_languages":"","attacks":"The Maurader | [roll:1d20+12] | [roll:1d12+8]\r\nLevin Katana | [roll:1d20+11] | [roll:1d10+7]\r\nKatana of Warning | [roll:1d20+9] | [roll:1d8+5] \r\nOathbow (150ft\/600ft) | [roll:1d20+10] | [roll:1d8+5] Sworn Enemy Damage [roll:3d6] \r\nKnives | [roll:1d20+7] | [roll:1d4+5]","spellcasting":"SPELL ATTACK: Cha + Dark Magic Prof = +6\r\nSPELL SAVE: 8 + Spell Attack = 14\r\n\r\nSCHOOL(S) OF MAGIC: Necromancy (Cha), Lightning (Levin Katana)\r\n\r\nCANTRIPS\r\nSpare the Dying, Chill Touch, Toll of the Dead\r\n\r\nSPELLS\r\n1st (3 slots): Inflict Wounds, False Life, Ray of Sickness, Thunderous Smite, Witch Bolt\r\n2nd (3 slots): Ray of Enfeeblement, Blindness\/Deafness\r\n3rd (4 slots): Revivify, Vampiric Touch, Bestow Curse, Lightning Bolt","equipment":"WEAPONS: Levin Katana (Lightning Arcane Focus), Katana of Warning (Necromancy Arcane Focus), Oathbow, Knife\r\n\r\nARMOR: Studded Leather, Leather Shield (+1), Iron Shield (+2)\r\nAC = 12 + Dex + Duel Wield","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"FIGHTING STYLES\r\nTwo-Weapon Fighting = When you engage in two-weapon fighting, you can add your ability modifier to the damage of your offhand weapon.\r\n\r\nArchery = You gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\nEXTRA ATTACKS\r\nYou can attack 3 times per turn with the Weapon Attack action.\r\n\r\nSECOND WIND\r\nUse a bonus action to regain hit points equal to 1d10 + your level. 2 uses per long rest.\r\n\r\nFEATS\r\nLucky = You can reroll 3d20s per long rest for attacks (including BEING attacked), skill checks, and saving throws.\r\n\r\nDuel Wielder = You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. You can use two-weapon fighting even when the one handed melee weapons you are wielding aren\u2019t light. You can draw or stow two one-handed weapons at the same time.\r\n\r\nWar Caster = You have advantage on Constitution saving throws for concentrating on spells. You can perform somatic (hand motion) components of spells while wielding weapons or shields in both hands. You can cast spells when enemies provoke opportunity attack from you. The spell must have a casting time of 1 action and target only that creature.\r\n\r\nCOMBAT SUPERIORITY (INFO)\r\nSuperiority Dice: 6d10\r\nManeuver Save DC = 8 + weapon proficiency + strength or dexterity = 17 with katanas \/ 16 with bows\r\n\r\nRELENTLESS\r\nWhen rolling initiative, you regain 1 superiority die if you have no superiority dice remaining.\r\n\r\nCOMBAT SUPERIORITY (MANEUVERS)\r\nParry = Uses 1 superiority die. Use your reaction to reduce melee attack damage by 1d10 + str.\r\n\r\nDisarming Attack = When you hit a creature, attempt to disarm the target, forcing it to drop one item of your choice that it\u2019s holding. Add your superiority die to the attack\u2019s damage roll. The target must make a Strength saving throw. On a failed save, it drops the object you choose.\r\n\r\nMenacing Attack = When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack\u2019s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn\r\n\r\nEvasive Footwork = When you move, you can add a superiority die to your AC until you stop moving. Useful for evading opportunity attacks.\r\n\r\nGoading Attack = Uses 1 superiority die. Add 1d10 to attack. Enemy makes wisdom save save. Fail, Target has disadvantage on all attacks against creatures other than you.\r\n\r\nSweeping Attack = Uses 1 superiority die. Add 1d10 to main attack. Nearby enemies in 5ft radius make dexterity saving throw. Fail = 1d10 + Str\r\n\r\nSUPERIOR CRITICAL\r\nNatural 18 or higher for Critical hits\r\n\r\nFIGHTING SPIRIT\r\n3 uses per long rest. As a bonus action, you can roll at advantage on weapon attacks with swords until the end of your turn. You also gain 15 temporary HP that last through the encounter.\r\n\r\nTIRELESS SPIRIT\r\nIf you have used all your Fighting Spirit, you regain one use when you roll initiative for a new encounter. \u201cCome on, fucker. Get back on your feet.\u201d\r\n\r\nRAPID STRIKE\r\nOne use per turn. If you have advantage for an attack roll, you can forgo that advantage to make an additional weapon attack against the target. \r\n\r\nKNOW YOUR ENEMY\r\nIf you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice: \r\nStrength score \r\nDexterity score \r\nConstitution score \r\nArmor Class \r\nCurrent hit points \r\nTotal class levels (if any)","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"459378, 448785, 261885","class_features":"444997, 446709, 363017, 11537","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"446696","world":"a4e8bace-1288-4525-9379-d968948f6fb7","folder":""}