{"name":"Chrono von Bergliez","class":"War Master","level":"14","background":"Mercenary's Aide","race":"Adrestian","alignment":"Neutral","proficiency_bonus":"","strength":"20","dexterity":"10","constitution":"20","intelligence":"10","wisdom":"16","charisma":"14","str_save":"8","dex_save":"0","con_save":"8","int_save":"0","wis_save":"3","cha_save":"1","hit_die":"12","total_hit_dice":"14","acrobatics":"4","animal_handling":"3","arcana":"1","athletics":"6","deception":"2","history":"0","insight":"3","intimidation":"6","investigation":"0","medicine":"3","nature":"0","perception":"6","performance":"2","persuasion":"5","religion":"0","sleight_of_hands":"0","stealth":"0","survival":"3","proficiencies":"WEAPONS: +5 with Gauntlets, +4 with Axes, +2 with Longswords.\r\n\r\nARMOR: Shields\r\n\r\nLANGUAGE: Fodlan, Brigid","armor_class":"17","hit_points":"173","initiative":"0","speed":"45ft","proficiences_and_languages":"","attacks":"Gauntlets (up to 3 attacks, 6 w\/ dragons and wyverns) | [roll:1d20+10] | [roll:1d8+8]\r\nLeg Kick (2 attacks w\/Bonus Action) | [roll:1d20+4] | [roll:1d4]\r\nBattleaxe (up to 2 attacks) | [roll:1d20+7] | One Handed: [roll:1d8+8] Two Handed: [roll:1d8+8]","spellcasting":"","equipment":"WEAPONS: Silver Dragon Gauntlets, Robotic Arm, Battleaxe\r\n\r\nARMOR: 2x Leather Shields (+1 each), Cloak of Fire Resistance\r\n\r\nPOTIONS: 1x Elixir, 3x Concoctions, 5x Standard Health Potions","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"MAJOR CREST OF INDECH\r\nIf you make an attack roll and hit with a natural 16 or higher, you can make an extra attack for free.\r\n\r\nGREAT WEAPON FIGHTING\r\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\n\r\nUNARMORED DEFENSE\r\nWhen not wearing armor, AC = 10 + Dex + Con + Shield\r\n\r\nQUICK INSTINCTS\r\nYou have advantage on initiative. Cannot be surprised.\r\n\r\nSECOND WIND\r\nUse a bonus action to regain hit points equal to 1d10 + your level. 2 uses per long rest.\r\n\r\nDANGER SENSE\r\nYou have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can\u2019t be blinded, deafened, or incapacitated.\r\n\r\nEXTRA ATTACKS\r\nYou can attack 3 times with gauntlets and 2 times with axes when taking the Weapon Attack action\r\n\r\nUNARMED STRIKER\r\nYour fists deal 1d4 attack damage, gauntlets deal 1d6. (upgraded to 1d6 \/ 1d8 with S rank)\r\n\r\nINTIMIDATING PRESENCE\r\nYou can use your action to frighten someone. Choose one creature within 30ft of you that can see or hear you to make a wisdom saving throw (DC = 8 + charisma + highest weapon proficiency). Fail = frighten until the end of your next turn. You can use your action to extend the duration of this condition.\r\n\r\nBRUTAL CRITICAL\r\nYour critical hits are TRIPLE the damage rather than double if you are using a two handed weapon.\r\n\r\nRETALIATION\r\nIf a creature enters your attack radius, you can use your reaction to make a melee weapon attack against the creature.\r\n\r\nRAGE MODE\r\nYou can enter \u201crage mode\u201d as a bonus action. Rage lasts until you choose to end it or you fall unconscious. You can rage 4 times per long rest. You gain the following benefits while in rage mode. You gain the following benefits while in rage mode.\r\n1. Advantage on Strength checks and saving throws\r\n2. Gain +3 to damage rolls\r\n3. You have resistance to bludgeoning, piercing, and slashing damage.\r\n4. You can use a bonus action when you hit with a melee attack to knock the creature prone (if they are size Large or smaller).\r\n5. Other creatures have disadvantage on opportunity attacks against you. You can use Dash as a bonus action, making you a fast moving predator.\r\n6. While raging, any creature within 5ft of you has disadvantage on attack rolls made against targets other than you. Enemy is immune to this effect if it can\u2019t see or hear you.\r\n\r\nMINDLESS RAGE\r\nYou cannot be charmed or frightened while in rage mode. The effects of these conditions are suspended until after your rage ends.\r\n\r\nRELENTLESS RAGE\r\nIf you drop to 0 HP while raging and you don\u2019t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 HP instead. Everytime you use this feature before a short or long rest, the DC increases by 5.\r\n\r\nCOMBAT SUPERIORITY (INFO)\r\nSuperiority Dice: 3d8, 1d6\r\nManeuver Save DC = 8 + weapon proficiency + strength or dexterity = 18 with gauntlets \/ 17 with axes\r\n\r\nCOMBAT SUPERIORITY (MANEUVERS)\r\nGoading Attack = When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw.\r\n\r\nDisarming Attack = When you hit a creature, attempt to disarm the target, forcing it to drop one item of your choice that it\u2019s holding. Add your superiority die to the attack\u2019s damage roll. The target must make a Strength saving throw. On a failed save, it drops the object you choose.\r\n\r\nMenacing Attack = When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack\u2019s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"476543","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"448156","world":"a4e8bace-1288-4525-9379-d968948f6fb7","folder":""}