{"name":"Infusion: Armor of Magical Strength","spell_level":"0-level (Cantrip)","school":"Enchantment","classes":"10th-level Artificer","casting_time":"","range":"","duration":"","components":"","materials":"A suit of armor (requires attunement)","requires_concentration":"","spell_description":"[p]While wearing this armor, a creature can use its Intelligence modifier in place of its Strength modifier when making Strength checks and Strength saving throws.[\/p]\r\n[p]The armor has 4 charges. As a reaction when it would be knocked prone, the wearer can expend 1 charge to not be knocked prone. The armor regains 1d4 expended charges daily at dawn.[\/p]","higher_levels":"","source":"","ritual":"","tags":"infusion, artificer, armor","isShared":"on","templateId":"3000","blockId":"456777","world":""}