{"name":"Ludio","class":"Paladin","level":"4","background":"Lost One","race":"High Elf","alignment":"Lawful Good","proficiency_bonus":"2","strength":"16","dexterity":"12","constitution":"14","intelligence":"11","wisdom":"12","charisma":"14","str_save":"3","dex_save":"1","con_save":"2","int_save":"0","wis_save":"3","cha_save":"5","hit_die":"","total_hit_dice":"","acrobatics":"1","animal_handling":"1","arcana":"0","athletics":"5","deception":"2","history":"2","insight":"3","intimidation":"2","investigation":"0","medicine":"1","nature":"0","perception":"3","performance":"2","persuasion":"2","religion":"2","sleight_of_hands":"1","stealth":"1","survival":"1","proficiencies":"Skills:\r\nAthleticcs\r\nArcana\r\nHistory\r\nReligion\r\nInsight\r\nPerception","armor_class":"19","hit_points":"36","initiative":"1","speed":"35","proficiences_and_languages":"[b]Armor:[\/b] Light Armor, Medium Armor, Heavy Armor, Shields\r\n[b]Weapons[\/b]: All simple and martial weapons\r\n[b]Tools:[\/b] Herbalism Kit\r\n[b]Languages:[\/b] You can speak, read, and write Common, Elvish, and Gnomish","attacks":"Weapon| Attack Roll | Damage Roll | Damage Type\r\nLongsword| [roll:1d20 +5] | [roll:1d8 +5 ] | Slashing\r\nThrown Javelin (between 30-120 ft Roll with Disadvantage) | [roll:1d20 +5] | [roll:1d6 +3 ] | Piercing\r\n","spellcasting":"You may cast a total of 4 spells each day. Your known spells are in your spellbook tab.\r\n\r\n[b]General Spell Attack:[\/b] [roll:1d20+4]\r\n[b]Spell Save DC:[\/b] 12\r\n\r\nDivine Favor Spell active? : add [roll:1d4 ] Radiant Damage to attack rolls\r\n\r\nWrathful Smite active?: add  [roll:1d6 ] psychic damage and read your spellbook entry to extra effects\r\n\r\nYou have one wizard cantrip from being an elf. This cantrip is FIREBALL. See below for description:\r\nYou hurl a mote of fire at a creature or object within range.  [roll:1d20 ] to make a ranged spell attack.  On a hit, the target takes [roll:1d10] fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.","equipment":"-Splint Armor (makes AC 17 but heavy Armor with Disadvantage on stealth checks)\r\n-Shield (adds 2 to AC)","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can\u2019t put you to sleep.\r\n\r\nDarkvision\r\nAccustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray.\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"480888","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"172401,172409, 480952, 480961,481732","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"480894","world":"c9adf3b7-d435-4dc9-af10-9dfd30d21f8c","folder":""}