{"name":"Bracus Ta'aurc","race":"Balor","profession":"General","challenge_rating":"19","size":"Huge","languages":"Abyssal, Telepathy 120 Ft.","alignment":"Chaotic Evil","description":"Bracus is a vicious demon, driven to war by bloodlust. He cuts a very commanding figure at the head of his demonic army, that he has come to command through sheer power of will. Loud, angry, and\u00a0","ideals":"Only the strongest survive.","bonds":"Fearful of Ahd, Bracus follows him without question.","flaws":"War is the only way to solve problems.","suggested_environments":"The Abyss","armor_class":"19","hit_points":"262","strength":"26","dexterity":"15","constitution":"22","intelligence":"20","wisdom":"16","charisma":"22","base_movement":"40","fly_movement":"80","burrow_movement":"0","hover_movement":"0","swim_movement":"0","climb_movement":"0","senses":"Truesight 120 Ft., passive Perception 13","skills":"Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.\r\n\r\nFire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.\r\n\r\nMagic Resistance. The balor has advantage on saving throws against spells and other magical effects.\r\n\r\nMagic Weapons. The balor's weapon attacks are magical.","saving_throws":"Str +14, Con +12, Wis +9, Cha +12","damage_vulnerabilities":"","damage_resistances":"Cold, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks","damage_immunities":"Fire, Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"Multiattack. The balor makes two attacks: one with its longsword and one with its whip.\r\n\r\nLongsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: (3d8 + 8) slashing damage plus (3d8)lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice\r\nWhip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: (2d6 + 8) slashing damage plus (3d6)fire damage. The target must succeed on a dc 20 strength saving throw or be pulled up to 25 feet toward the balor\r\n\r\nTeleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"#Balor","templateId":"3087","blockId":"481328","world":"2ed7015c-500a-470e-97a4-8cc9a50f6582","folder":"","isShared":"on"}