{"name":"Keriss Entheless","class":"Ranger","level":"4","background":"City Watch \/ Investigator","race":"Wood elf","alignment":"Any","ac":"16","initiative":"4","speed":"35ft","hitpoints":"44","hitdice":"10","hitdicenumber":"10","strength":"12","dexterity":"18","constitution":"14","intelligence":"0","wisdom":"14","charisma":"8","passivewisdom":"15","proficiencybonus":"3","str_save":"4","dex_save":"7","con_save":"2","int_save":"0","wis_save":"2","cha_save":"-1","acrobatics":"4","animalhandling":"2","arcana":"0","athletics":"4","deception":"-1","history":"0","insight":"5","intimidation":"-1","investigation":"3","medicine":"2","nature":"0","perception":"5","performance":"-1","persuasion":"-1","religion":"0","sleightofhands":"4","stealth":"7","survival":"5","proficiences":"[b]ARMOR[\/b]\r\nLight Armor, Medium Armor, Shields\r\n[hr]\r\n\r\n[b]WEAPONS[\/b]\r\nMartial Weapons, Simple Weapons\r\n[hr]\r\n\r\n[b]TOOLS[\/b]\r\nNone\r\n[hr]\r\n\r\n[b]LANGUAGES[\/b]\r\nCommon, Deep Speech, Draconic, Dwarvish, Elvish, Sylvan","features":"[b]Ranger Features[\/b]\r\nFavored Enemy PHB91\r\nYou have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\r\n\r\nDragons\r\nDragons are large reptilian creatures of ancient origin and tremendous power. True dragons are highly intelligent and have innate magic.\r\n\r\nDraconic\r\n\r\nNatural Explorer PHB91\r\nYou have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn\u2019t slow your group\u2019s travel, your group can\u2019t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.\r\n\r\nForest\r\n\r\nFighting Style PHB91\r\nYou adopt a particular style of fighting as your specialty.\r\n\r\nArchery\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\nSpellcasting PHB91\r\nYou can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 13, Spell Attack +5).\r\n\r\nRanger Archetype PHB92\r\nMonster Slayer\r\nPrimeval Awareness PHB92\r\nAs an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn\u2019t reveal the creatures\u2019 location or number.\r\n\r\nPrimeval Awareness: 1 Action\r\nMonster Slayer Magic XGtE43\r\nYou learn additional spells based on your level that count as ranger spells but don't count against the number of spells you know.\r\n\r\nProtection from Evil and Good(1st)\r\nZone of Truth(2nd)\r\nHunter\u2019s Sense XGtE43\r\nAs an action, choose one creature you can see within 60 ft. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are if the creature is not hidden from divination magic. You can use this feature +2 times per long rest.\r\n\r\nHunter\u2019s Sense: 1 Action\r\nUses: 2 \/ Long Rest\r\nSlayer\u2019s Prey XGtE43\r\nAs a bonus action, you designate one creature you can see within 60 ft. and the first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage. This benefit lasts until you finish a short or long rest or if you designate a different creature.\r\n\r\nSlayer\u2019s Prey: 1 Bonus Action\r\nExtra Attack PHB92\r\nYou can attack twice whenever you take the Attack action on your turn.\r\n\r\n[b]RACIAL TRAITS[\/b]\r\nDarkvision PHB23\r\nYou can see in darkness (shades of gray) up to 60 ft.\r\n\r\nKeen Senses PHB23\r\nYou have proficiency in the Perception skill.\r\n\r\nFey Ancestry PHB23\r\nYou have advantage on saves against being charmed, and magic can\u2019t put you to sleep.\r\n\r\nTrance PHB23\r\nYou don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.\r\n\r\nElf Weapon Training PHB24\r\nYou have proficiency with the longsword, shortsword, shortbow, and longbow.\r\n\r\nFleet of Foot PHB24\r\nYour base walking speed increases to 35 feet.\r\n\r\nMask of the Wild PHB24\r\nYou can attempt to hide even when you are only lightly obscured.\r\n\r\n[b]FEATS[\/b]\r\nManage Feats\r\nElven Accuracy XGtE74\r\nIncrease your DEX, INT, WIS, or CHA score by 1. Whenever you have advantage on an attack roll using one of those modifiers, you can reroll one of the dice once.\r\n\r\nDexterity Score","attackstable":"Name | Bonus | Damage | Type\r\nEye of the Night* | [roll 1d20 + 10] | [roll: 1d8 + 5]  | Piercing\r\nEye of the Night* | on night hit | [roll: 1d4 necrotic] | Necrotic","attacks":"","spellcasting":"","traits":"","ideal":"","bond":"","flaw":"","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"","sp":"","ep":"","gp":"","pp":"","equipment":"","inspiration":"","class_resources":"","hitpoints_current":"","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","isShared":"1","templateId":"26","blockId":"48322"}