{"name":"Test Character","class":"Wizard","level":"3","background":"Sage","race":"Human","alignment":"CG","proficiency_bonus":"2","strength":"8","dexterity":"12","constitution":"13","intelligence":"15","wisdom":"12","charisma":"14","str_save":"-1","dex_save":"1","con_save":"1","int_save":"4","wis_save":"3","cha_save":"2","hit_die":"6","total_hit_dice":"3","acrobatics":"","animal_handling":"","arcana":"","athletics":"","deception":"","history":"","insight":"","intimidation":"","investigation":"","medicine":"","nature":"","perception":"","performance":"","persuasion":"","religion":"","sleight_of_hands":"","stealth":"","survival":"","proficiencies":"","armor_class":"11","hit_points":"21","initiative":"1","speed":"30 ft","proficiences_and_languages":"Weapons: daggers, darts, slings, quarterstaffs, light crossbows","attacks":"Quarterstaff| [roll:1d20+1] | [roll:1d8+1]","spellcasting":"At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels.\r\n\r\nAt 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook.\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.","equipment":"Quarterstaff\r\nArcane Focus\r\nExplorer's Pack\r\nSpellbook","personality_trait":"Meh","ideal":"Meh","bond":"Meh","flaw":"Meh","features_and_traits":"Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nThe gold and time you must spend to copy a transmutation spell into your spellbook is halved.\r\n\r\nStarting at 2nd level when you select this school, you can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.","total_spell_slots_1":"4","total_spell_slots_2":"2","total_spell_slots_3":"0","total_spell_slots_4":"0","total_spell_slots_5":"0","total_spell_slots_6":"0","total_spell_slots_7":"0","total_spell_slots_8":"0","total_spell_slots_9":"0","arms_and_equipment":"","class_features":"143221","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"175099","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"495944","world":"c5e36887-586b-4f7f-9dc1-7c63c47314a7","folder":""}