{"name":"Ryan Cooper","race":"Human","profession":"Colonel ","cr":"10","size":"Medium","languages":"American","alignment":"Lawful Evil","description":"A stout man smoking a fat cigar with a clockwork leg to replace the one he lost in Iberia. He is bald with a spindly mustache and goatee. He has severe burn scars all over his head, and covering his left eye. ","ideals":"","bonds":"","flaws":"","suggested_environments":"","ac":"17","hitpoints":"220","strength":"22","dexterity":"14","constitution":"16","intelligence":"9","wisdom":"7","charisma":"12","movement":"30","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"","skills":"Intimidate +6","savingthrows":"DC 18","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Serrated Claymore[\/b] 2d10+6 Slashing damage. Target must make a DC 13 constitution saving throw or take an additional 2d6 slashing damage. \r\n[br]\r\n[b]Tri-barrel Hand Cannon[\/b] 3d8+6 bludgening damage. Range 60ft. 1 action to reload.","reactions":"[b]Parry[\/b] If Ryan Cooper would be hit be an attack he can choose to roll a 1d6 and add that to his AC.\r\n[br]\r\n[b]Riposte[\/b] If Ryan Cooper is hit be an attack he can choose to riposte giving him an opportunity of attack against his attacker, provided the target is in range.\r\n[br]\r\n[b]Dip Spit[\/b] If Ryan Cooper is the target of a spell he can choose to spit his chewing tobacco at the face of the caster. The target must make a DC 18 constitution saving throw or the spell fails.\r\n[br]","legendaryactions":"Ryan Cooper has three legendary actions per round. A legendary action can only be used at the end of an opponents turn. Each legendary actions costs one legendary action point.\r\n[br]\r\n[b]Belligerence will not be tolerated[\/b] Ryan Cooper picks a target and screams obsceneties at the target. The target must make a DC 18 charisma saving throw or take 2d6+2 psychic damage and have disadvantage on attack rolls their next turn.\r\n[br]","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"22","blockId":"497181","world":"dc284ca0-234d-4165-8bbd-66d437afe0ff","folder":""}