{"name":"Mathias Francesco Erlichman","class":"Bard","level":"2","background":"Folk Hero","race":"Half Elf","alignment":"Chaotic Neutral","proficiency_bonus":"2","strength":"11","dexterity":"14","constitution":"12","intelligence":"12","wisdom":"14","charisma":"18","str_save":"1","dex_save":"4","con_save":"1","int_save":"1","wis_save":"2","cha_save":"6","hit_die":"8","total_hit_dice":"2","acrobatics":"2","animal_handling":"2","arcana":"1","athletics":"2","deception":"4","history":"1","insight":"2","intimidation":"6","investigation":"1","medicine":"2","nature":"1","perception":"2","performance":"6","persuasion":"6","religion":"1","sleight_of_hands":"4","stealth":"4","survival":"4","proficiencies":"WEAPONS: Simple, Hand Crossbows, Longswords, Rapiers, Shortswords\r\n\r\nARMOR: Light\r\n \r\nTOOLS: Alchemist Supplies, Mandolin, Flute, Harp\r\n \r\nLANGUAGES: Common, Elvish, Undercommon","armor_class":"13","hit_points":"15","initiative":"2","speed":"30","proficiences_and_languages":"","attacks":"Rapier | [roll:1d20+4] | [roll:1d8+2]\r\nDagger (20\/60) | [roll:1d20+4] | [roll:1d4+2]\r\n","spellcasting":"SPELL ATK: Cha + Prof = +6\r\nSPELL SAVE DC: 8 + Spell Atk = 14\r\n\r\nSPELLS KNOWN\r\nCantrips: Mage Hand, Message\r\nLvl 1: Healing Word, Disguise Self, Unseen Servant, Feather Fall, Speak with Animals\r\n\r\nSPELL SLOTS\r\nLvl 1: 3","equipment":"GP: 10\r\nHealth Potions: 1\r\nAlchemist Fire: 2\r\n\r\nWeapons: Rapier, Dagger\r\nArmor: Leather\r\nTools: Mandolin, Entertainer's Pack, Alchemist's Supplies","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"ELF TRAITS\r\nDarkvision, Cannot be magically put to sleep, Advantage on saving throws against being charmed\r\n\r\nBARDIC INSPIRATION\r\nYou can use this feature equal to your Charisma modifier and regain the expended uses after a long rest. You can inspire others through stirring words, music, and actions. To do so, use a bonus action to choose another creature in 60ft of you who can see or hear you. They gain a Bardic Inspiration die (1d6). Once within the next 10 minutes, the creature can roll the die and ad the number rolled to one ability check, attack roll, or saving throw. The creature can wait until after they roll their d20, but before the outcome of said roll is determined by the DM. A creature can only have one Bardic Inspiration die at a time.\r\n\r\nJACK OF ALL TRADES\r\nYou can add half your proficiency bonus (rounded down) to any ability check you make that doesn't already have your proficiency bonus.\r\n\r\nSONG OF REST\r\nYou can use soothing music or oration to revitalize your wounded allies during a short rest. Those who hear \/ watch you perform can regain HP at the end of the short rest by spending one or more Hit Dice. That roll now adds an extra 1d6 hit points.\r\n\r\nRUSTIC HOSPITALITY\r\nYou fit among commoners with ease and can find a place to hide, rest, or recuperate among other commoners unless you have shown yourself to be a danger from them. They will shield you from the law or anyone searching for you, but they will not risk their lives for you.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"502345","world":"ded865ed-8985-4a10-b5b3-e0692e0d5dd0","folder":""}