{"name":"Dagmar Alpenblade","class":"Artificer","level":"3","background":"Former House Cannith Agent","race":"Mark of Making Human","alignment":"Neutral Good","proficiency_bonus":"2","strength":"13","dexterity":"15","constitution":"16","intelligence":"18","wisdom":"7","charisma":"11","str_save":"1","dex_save":"2","con_save":"5","int_save":"6","wis_save":"-2","cha_save":"0","hit_die":"8","total_hit_dice":"3","acrobatics":"2","animal_handling":"-2","arcana":"6","athletics":"1","deception":"0","history":"6","insight":"-2","intimidation":"0","investigation":"6","medicine":"-2","nature":"4","perception":"-2","performance":"0","persuasion":"2","religion":"4","sleight_of_hands":"2","stealth":"2","survival":"-2","proficiencies":"Arcana\r\nHistory\r\nInvestigation\r\nPersausion\r\n","armor_class":"17","hit_points":"26","initiative":"2","speed":"30","proficiences_and_languages":"Armor\r\nLight Armor, Medium Armor, Shields\r\nWeapons\r\nFirearms, Martial Weapons, Simple Weapons\r\nTools\r\nAlchemist's Supplies, Calligrapher's Supplies, Cartographer's Tools, Navigator's Tools, Smith's Tools, Thieves' Tools, Tinker's Tools\r\nLanguages\r\nCommon, Gnomish","attacks":"Rapier| [roll:1d20+4] | [roll: 1d8+2]\r\nPistol | [roll: 1d20+7] | [roll: 1d10+5]\r\nShocking Grasp | [roll: 1d20+6] | [roll: 1d8]","spellcasting":"+4 Modifier\r\n+6 Spell Attack\r\n14 Save DC","equipment":"Rapier, Pistol, Bag of Holding, Adventuring Gear, Fine Clothes, Tinker Tools (Mounted within gauntlet\/glove)\r\n\r\nArtificer Infusion Choices:\r\nEnhanced Defense\r\nItem: A suit of armor or a shield\r\nA creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item.\r\nThe bonus increases to +2 when you reach 10th level in this class.\r\n\r\nEnhanced Weapon\r\nItem: A simple or martial weapon\r\nThis magic weapon grants a +1 bonus to attack and damage rolls made with it.\r\nThe bonus increases to +2 when you reach 10th level in this class.\r\n\r\nRepeating Shot\r\nItem: A simple or martial weapon with the ammunition property (requires attunement)\r\nThis magic weapon grants a +1 bonus to attack and damage rolls made with it when it's used to make a ranged attack, and it ignores the loading property if it has it. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.\r\n\r\nReplicate Magic Item:\r\nBag of Holding\r\n\r\nUsing this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a different magic item that you can make with it, picking from the Replicable Magic Items table. (See E:RFTLW, XGTE, DMG)\r\n\r\nBag of Holding currently at 107.5lbs out of 500lbs. Including all items listed in equipment from the Bag of Holding spot and all following equipment slots. Bag available to all party members to access.","personality_trait":"I'm always looking to improve efficiency.\r\nI never forget an insult against me.","ideal":"Discovery. I want to learn all I can, formerly for my house, but now for my own curiosity.","bond":"I don't care about the house as a whole now, but I would still do anything for my old mentor.","flaw":"My religious beliefs aren't widespread in my house.","features_and_traits":"=== ARTIFICER FEATURES === \r\n\r\n* Hit Points \u2022 ERftLW 54 \r\n\r\n* Proficiencies \u2022 ERftLW 54 \r\n\r\n* Magical Tinkering \u2022 ERftLW 55 \r\nImbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 4 objects at a time. \r\n\r\n   | 4 \/ Other \u2022 1 Action \r\n\r\n* Spellcasting \u2022 ERftLW 55 \r\nYou can cast prepared artificer spells using INT as your spellcasting modifier (Spell DC 14, Spell Attack +6) and prepared artificer spells as rituals if they have the ritual tag. You must have a spellcasting focus \u2014 specifically thieves\u2019 tools or some kind of artisan\u2019s tool \u2014 in hand when you cast any spell with this feature. \r\n\r\n* Infuse Item \u2022 ERftLW 57 \r\nWhenever you finish a long rest, you can touch up to 2 nonmagical objects, imbuing each of them with one of your artificer infusions, turning it into a magic item. You can attune yourself to the item the instant you infuse it, or you can forgo attunement so that someone else can attune to the item.   \r\n\r\nYour infusion remains in an item indefinitely, but when you die, the infusion vanishes after 4 days. The infusion also vanishes if you give up your knowledge of the infusion or you exceed your maximum number of infusions. \r\n\r\n   | 2 \/ Other \u2022 Special \r\n\r\n* Artificer Infusions \u2022 ERftLW 57 \r\nYou have invented numerous magical  infusions that rapidly create magic items. Each infusion tells you the type of item that can receive it and if the resulting magic item requires attunement. \r\nSome infusions specify a minimum artificer level, and unless an infusion\u2019s description says otherwise, you can\u2019t learn it more than once. \r\n\r\n* Artificer Specialist \u2022 ERftLW 58 \r\nThe type of specialist are: \r\n\r\n   | Battle Smith \r\n\r\n* The Right Tool for the Job \u2022 ERftLW 57 \r\nWith tinker\u2019s tools in hand, you can magically create one set of artisan\u2019s tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again. \r\n\r\n   | 1 Hour \r\n\r\n* Tool Proficiency \u2022 ERftLW 60 \r\nYou gain proficiency with smith\u2019s tools. If you already have this proficiency, you gain proficiency with one other type of artisan\u2019s tools of your choice. \r\n\r\n* Battle Smith Spells \u2022 ERftLW 60 \r\nYou always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. \r\n\r\n* Battle Ready \u2022 ERftLW 61 \r\nYou gain proficiency with martial weapons and when you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls. \r\n\r\n* Steel Defender \u2022 ERftLW 61 \r\nYou have created a Steel Defender, that obeys your commands. In combat, the steel defender shares your initiative count, but it takes its turn immediately after yours. \r\nIt can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action. \r\nIf you expend your bonus action, you can command it to take an action from its stat block, or take the Dash, Disengage, Help, or Search action. \r\n\r\n\r\n=== MARK OF MAKING HUMAN RACIAL TRAITS === \r\n\r\n* Languages \u2022 BR 31 \r\nYou can speak, read, and write Common and one extra language. \r\n\r\n* Artisan\u2019s Intuition \u2022 ERftLW \r\nWhen you make an Arcana check or an ability check involving artisan\u2019s tools, you can roll a d4 and add the number rolled to the ability check. \r\n\r\n* Maker\u2019s Gift \u2022 ERftLW 44 \r\nYou gain proficiency with one type of artisan\u2019s tools of your choice. \r\n\r\n* Spells of the Mark \u2022 ERftLW 45 \r\nIf you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Making Spells table are added to the spell list of your spellcasting class. \r\n\r\n* Spellsmith \u2022 ERftLW \r\nYou know the mending cantrip. You can also cast the magic weapon spell with this trait. When you do so, the spell lasts for 1 hour and doesn\u2019t require concentration. Once you cast the spell with this trait, you can\u2019t do so again until you finish a long rest. Intelligence is your spellcasting ability for these spells.","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"106,111,170,299046,168304,125663,190378,327288,336742,343055,21496,167750,129482,15868, 98933","class_features":"385000","creatures_and_mounts":"299741","possessions_and_property":"","racestatblock":"302183","retinue":"","spellbook_0_level_spells":"375085,376015,376031","spellbook_1_level_spells":"376794,372283,372295,374145,374188,374323,376010","spellbook_2_level_spells":"375065","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"20","temporary_hit_points":"0","hit_dice_used":"3","xp":"900","inspiration":"","temporary_hit_points_current":"0","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"3","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"artificer","isShared":"on","templateId":"404","blockId":"503106","world":""}