{"name":"Merc Hireling","race":"Human","profession":"Mercenary for Hire","challenge_rating":"1","size":"Medium","languages":"Common","alignment":"Neutral","description":"A run-of-the-mill mercenary for hire. Adventurers can hire them for [b]12gp[\/b]\u00a0for 1 adventure\/quest. They usually require a share of any of the earnings and treasure.\u00a0","ideals":"If you're paid well, you should do well","bonds":"The people who hire him","flaws":"Struggles to keep calm during stressful situations","suggested_environments":"","armor_class":"18","hit_points":"32","strength":"17","dexterity":"13","constitution":"15","intelligence":"11","wisdom":"13","charisma":"10","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"","skills":"[ul]\r\n[li]Athletics: +5[\/li]\r\n[li]Survival: +3[\/li]\r\n[\/ul]\r\n","saving_throws":"Strength and Constitution","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[ul]\r\n[li]2nd Wind: Heal by 1D10+3[\/li]\r\n[li]Action Surge[\/li]\r\n[li]Crits on a 19 or 20[\/li]\r\n[\/ul]\r\n","actions":"\r\n[ul]\r\n[li]Broadsword: +5 to hit. 1D8+3[\/li]\r\n[li]Daggers (2): +5 to hit. 1D4+3[\/li]\r\n[li]Shield Bash: +5 to hit. 4[\/li]\r\n[\/ul]\r\n\r\n","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"","isShared":"on","templateId":"3087","blockId":"503398","world":"5de11607-0f76-450b-836a-9d961d20589f","folder":""}