{"name":"Leprechaun","level":"2","rarity":"Common","alignment":"CN","size":"Small","traits":"Fey","type":"Creature","imageid":"","about":"Leprechauns are mostly jovial tricksters who prefer mischief over conflict. They fill their days with as much fun, wine, and food as possible. Mostly found in forested regions, leprechauns respect nature and those who protect it.[br][br]\r\nLeprechauns do not attack on sight. Rather, they engage in conversation and try to charm, cajole, or trick those they meet into doing favors for them or freely giving over a treasured item, usually in return for illusory wealth or false promises of wealth and success. These small tricksters are masters at discerning the desires of those they meet\u2014a knack that puts them in a powerful position when bargaining for goods or favors. They aren\u2019t above turning people against each other for their own benefit but generally not to an extent that causes harm.[br][br]\r\nIn most cases, a leprechaun doesn\u2019t keep a purloined possession for long. The leprechaun most often returns such stolen prizes just in time to defuse tensions, often as they point out the humor of the situation, hoping to share their amusement and mirth with the victim. In cases where a leprechaun\u2019s trick goes too far and results in an incensed victim, the leprechaun quickly flees the conflict rather than engage in combat. This willingness to return stolen goods or to flee from battles fades as leprechauns grow older. Ancient leprechauns who have lived for thousands of years often spiral into dark bitterness and increasingly use their powers and illusions to lure those who offend them or fail to appreciate a joke into danger... or even death.","perception":"+11; Low-light vision","languages":"Common, Sylvan","skills":"Acrobatics +8, Deception +9, Gold Lore +7, Nature +7, Performance +9, Thievery +8","str_mod":"+1","dex_mod":"+4","con_mod":"+1","int_mod":"+3","wis_mod":"+3","cha_mod":"+4","items":"","ac":"18","st_fort":"+8","st_ref":"+11","st_will":"+10","st_notes":"","hp":"25","immunities":"","weaknesses":"","resistances":"","speed":"30 feet","melee":"[b][one-action][\/b] club +7, Damage 1d6+3 bludgeoning","ranged":"","abilities":"[b]Create Object [two-actions][\/b] (conjuration, manipulate, primal) Frequency three times per day[br]\r\nThe leprechaun produces an item out of their hat, from behind their jacket, from within a hole in a tree stump, or from any other unexpected location. This conjured item must be no more than 1 Bulk and must be made of relatively commonplace material (such as cloth, wood, stone, or even low-value metal like iron or lead). It can\u2019t rely on intricate artistry or complex moving parts, never fulfills a Cost or the like, and can\u2019t be made of precious materials or materials with a rarity of uncommon or higher. The created object is temporary and lasts for 1 hour or until the leprechaun creates a new item, whichever comes first.","spells":"[b]Primal Innate Spells DC 18, attack +10[\/b][br]\r\n[b]2nd[\/b] Illusory Creature, Illusory Object, Invisibility (self only)[br]\r\n[b]1st[\/b] Color Spray, Shillelagh, Ventriloquism[br]\r\n[b]Cantrips[\/b] (2nd) Dancing Lights, Ghost Sound, Mage Hand, Prestidigitation, Telekinetic Projectile","rituals":"","description":"[b]Leprechaun Magic[\/b][br]\r\nWhen a leprechaun uses their innate spells to deceive, trick, or humiliate a creature, the spell DC increases to 20 and the attack modifier to +11.","jsondata":"","tags":"pathfinder 2, monster, creature, fey","isShared":"on","templateId":"5003","blockId":"509403","world":"11b1708d-9de8-493a-a20d-d0b19cf46791","folder":"320"}